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Searched refs:mSprite_Civilian_Sound_Death (Results 1 – 3 of 3) sorted by relevance

/dports/games/openfodder/openfodder-1.6.0/Source/
H A DSprites.hpp364 extern const int8 mSprite_Civilian_Sound_Death[];
H A DSprites.cpp436 const int8 mSprite_Civilian_Sound_Death[] = { variable
H A DFodder.cpp6281 int16 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Civilian_Death()
14046 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()
14104 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()
14120 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()
14313 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()