Searched refs:mSprite_Civilian_Sound_Death (Results 1 – 3 of 3) sorted by relevance
364 extern const int8 mSprite_Civilian_Sound_Death[];
436 const int8 mSprite_Civilian_Sound_Death[] = { variable
6281 int16 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Civilian_Death()14046 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()14104 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()14120 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()14313 Data4 = mSprite_Civilian_Sound_Death[Data0]; in Sprite_Handle_Soldier_Animation()