Searched refs:mSprite_Turret_Positions (Results 1 – 3 of 3) sorted by relevance
351 extern const int16 mSprite_Turret_Positions[];
343 const int16 mSprite_Turret_Positions[] = { variable
4871 Data24->field_0 += mSprite_Turret_Positions[Data0]; in Sprite_Handle_Tank_FireMissile()4872 Data24->field_4 += mSprite_Turret_Positions[Data0 + 1]; in Sprite_Handle_Tank_FireMissile()5245 int16 Data4 = mSprite_Turret_Positions[Data0]; in Sprite_Handle_Turret_Fire()5248 Data4 = mSprite_Turret_Positions[Data0 + 1]; in Sprite_Handle_Turret_Fire()