Searched refs:mTex2DBlit_FragShader (Results 1 – 2 of 2) sorted by relevance
39 , mTex2DBlit_FragShader(0) in GLBlitHelper()253 fragShaderPtr = &mTex2DBlit_FragShader; in InitTexQuadProgram()513 if (mTex2DBlit_FragShader) { in DeleteTexBlitProgram()514 mGL->fDeleteShader(mTex2DBlit_FragShader); in DeleteTexBlitProgram()515 mTex2DBlit_FragShader = 0; in DeleteTexBlitProgram()
70 GLuint mTex2DBlit_FragShader; variable