Searched refs:mTextureTransformLoc (Results 1 – 2 of 2) sorted by relevance
44 , mTextureTransformLoc(-1) in GLBlitHelper()459 mTextureTransformLoc = mGL->fGetUniformLocation(program, "uTextureTransform"); in InitTexQuadProgram()460 if (mTextureTransformLoc >= 0) { in InitTexQuadProgram()463 mGL->fUniformMatrix4fv(mTextureTransformLoc, 1, false, &identity._11); in InitTexQuadProgram()706 mGL->fUniformMatrix4fv(mTextureTransformLoc, 1, false, &transform._11); in BlitSurfaceTextureImage()
77 GLint mTextureTransformLoc; variable