Searched refs:mTriangleIdx (Results 1 – 1 of 1) sorted by relevance
2417 AdaptivePrimBuilder() : mQuadIdx(0), mTriangleIdx(0), mPolygonPool(nullptr) {} in AdaptivePrimBuilder()2426 mTriangleIdx = 0; in init()2441 mPolygonPool->triangleFlags(mTriangleIdx) = flags;2448 mPolygonPool->triangleFlags(mTriangleIdx) = flags;2455 mPolygonPool->triangleFlags(mTriangleIdx) = flags;2462 mPolygonPool->triangleFlags(mTriangleIdx) = flags;2471 mPolygonPool->trimTrinagles(mTriangleIdx, /*reallocate=*/true); in done()2493 Vec3I& prim = mPolygonPool->triangle(mTriangleIdx); in addTriangle()2504 ++mTriangleIdx; in addTriangle()2507 size_t mQuadIdx, mTriangleIdx; member