Searched refs:mVertexDataRecord (Results 1 – 4 of 4) sorted by relevance
68 , mVertexDataRecord(0) in TerrainQuadTreeNode()642 …mVertexDataRecord->skirtRowColSkip = (mVertexDataRecord->size - 1) / (mVertexDataRecord->numSkirtR… in createCpuVertexData()643 numVerts += mVertexDataRecord->size * mVertexDataRecord->numSkirtRowsCols; in createCpuVertexData()786 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()795 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()848 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()859 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()974 if (mVertexDataRecord && mVertexDataRecord->cpuVertexData) in destroyCpuVertexData()1018 … if (mVertexDataRecord && mVertexDataRecord->cpuVertexData && !mVertexDataRecord->gpuVertexData) in createGpuVertexData()1065 if (mVertexDataRecord && mVertexDataRecord->gpuVertexDataDirty) in updateGpuVertexData()[all …]
68 , mVertexDataRecord(0) in TerrainQuadTreeNode()641 …mVertexDataRecord->skirtRowColSkip = (mVertexDataRecord->size - 1) / (mVertexDataRecord->numSkirtR… in createCpuVertexData()642 numVerts += mVertexDataRecord->size * mVertexDataRecord->numSkirtRowsCols; in createCpuVertexData()785 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()794 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()847 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()858 * mVertexDataRecord->size * mVertexDataRecord->size; in updateVertexBuffer()973 if (mVertexDataRecord && mVertexDataRecord->cpuVertexData) in destroyCpuVertexData()1017 if (mVertexDataRecord && mVertexDataRecord->cpuVertexData && !mVertexDataRecord->gpuVertexData) in createGpuVertexData()1064 if (mVertexDataRecord && mVertexDataRecord->gpuVertexDataDirty) in updateGpuVertexData()[all …]
309 VertexDataRecord* mVertexDataRecord; variable
314 VertexDataRecord* mVertexDataRecord; variable