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Searched refs:mWorldView (Results 1 – 25 of 44) sorted by relevance

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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/
H A DFFPLib_Lighting.hlsl55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DSegmentedPerPixelLighting.hlsl19 void SL_TransformPosition(in float4x4 mWorldView,
23 vOut = mul(mWorldView, vPos).xyz;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DFFPLib_Lighting.cg55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DSegmentedPerPixelLighting.cg19 void SL_TransformPosition(in float4x4 mWorldView,
23 vOut = mul(mWorldView, vPos).xyz;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DFFPLib_Lighting.cg55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DSegmentedPerPixelLighting.cg19 void SL_TransformPosition(in float4x4 mWorldView,
23 vOut = mul(mWorldView, vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode4/Project Templates/Ogre/iOS Application.xctemplate/media/RTShaderLib/
H A DFFPLib_Lighting.hlsl55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DFFPLib_Lighting.cg55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DFFPLib_Lighting.glsl56 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
74 vec3 vView = -normalize((mWorldView* vPos).xyz);
87 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
99 vec3 vViewPos = (mWorldView * vPos).xyz;
114 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
131 vec3 vViewPos = (mWorldView * vPos).xyz;
152 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
166 vec3 vViewPos = (mWorldView * vPos).xyz;
185 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
204 vec3 vViewPos = (mWorldView * vPos).xyz;
H A DFFPLib_Lighting.glsles59 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
77 vec3 vView = -normalize((mWorldView * vPos).xyz);
90 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
102 vec3 vViewPos = (mWorldView * vPos).xyz;
117 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
134 vec3 vViewPos = (mWorldView * vPos).xyz;
155 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
169 vec3 vViewPos = (mWorldView * vPos).xyz;
188 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
207 vec3 vViewPos = (mWorldView * vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DFFPLib_Lighting.cg55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DSegmentedPerPixelLighting.cg19 void SL_TransformPosition(in float4x4 mWorldView,
23 vOut = mul(mWorldView, vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/
H A DFFPLib_Lighting.hlsl55 void FFP_Light_Directional_DiffuseSpecular(in float4x4 mWorldView,
73 float3 vView = -normalize(mul(mWorldView, vPos).xyz);
86 void FFP_Light_Point_Diffuse(in float4x4 mWorldView,
98 float3 vViewPos = mul(mWorldView, vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in float4x4 mWorldView,
130 float3 vViewPos = mul(mWorldView, vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in float4x4 mWorldView,
165 float3 vViewPos = mul(mWorldView, vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in float4x4 mWorldView,
203 float3 vViewPos = mul(mWorldView, vPos).xyz;
H A DSegmentedPerPixelLighting.hlsl19 void SL_TransformPosition(in float4x4 mWorldView,
23 vOut = mul(mWorldView, vPos).xyz;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DFFPLib_Lighting.glsl55 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
73 vec3 vView = -normalize((mWorldView* vPos).xyz);
86 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
98 vec3 vViewPos = (mWorldView * vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
130 vec3 vViewPos = (mWorldView * vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
165 vec3 vViewPos = (mWorldView * vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
203 vec3 vViewPos = (mWorldView * vPos).xyz;
H A DSegmentedPerPixelLighting.glsl18 void SL_TransformPosition(in mat4 mWorldView,
22 vOut = (mWorldView * vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DFFPLib_Lighting.glsl55 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
73 vec3 vView = -normalize((mWorldView* vPos).xyz);
86 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
98 vec3 vViewPos = (mWorldView * vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
130 vec3 vViewPos = (mWorldView * vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
165 vec3 vViewPos = (mWorldView * vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
203 vec3 vViewPos = (mWorldView * vPos).xyz;
H A DSegmentedPerPixelLighting.glsl18 void SL_TransformPosition(in mat4 mWorldView,
22 vOut = (mWorldView * vPos).xyz;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/
H A DFFPLib_Lighting.glsl56 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
74 vec3 vView = -normalize((mWorldView* vPos).xyz);
89 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
101 vec3 vViewPos = (mWorldView * vPos).xyz;
117 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
134 vec3 vViewPos = (mWorldView * vPos).xyz;
157 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
171 vec3 vViewPos = (mWorldView * vPos).xyz;
191 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
210 vec3 vViewPos = (mWorldView * vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/
H A DFFPLib_Lighting.glsl55 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
73 vec3 vView = -normalize((mWorldView* vPos).xyz);
86 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
98 vec3 vViewPos = (mWorldView * vPos).xyz;
113 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
130 vec3 vViewPos = (mWorldView * vPos).xyz;
151 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
165 vec3 vViewPos = (mWorldView * vPos).xyz;
184 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
203 vec3 vViewPos = (mWorldView * vPos).xyz;
H A DSegmentedPerPixelLighting.glsl17 void SL_TransformPosition(in mat4 mWorldView,
21 vOut = (mWorldView * vPos).xyz;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSLES/
H A DFFPLib_Lighting.glsles58 void FFP_Light_Directional_DiffuseSpecular(in mat4 mWorldView,
76 vec3 vView = -normalize((mWorldView * vPos).xyz);
89 void FFP_Light_Point_Diffuse(in mat4 mWorldView,
101 vec3 vViewPos = (mWorldView * vPos).xyz;
116 void FFP_Light_Point_DiffuseSpecular(in mat4 mWorldView,
133 vec3 vViewPos = (mWorldView * vPos).xyz;
154 void FFP_Light_Spot_Diffuse(in mat4 mWorldView,
168 vec3 vViewPos = (mWorldView * vPos).xyz;
187 void FFP_Light_Spot_DiffuseSpecular(in mat4 mWorldView,
206 vec3 vViewPos = (mWorldView * vPos).xyz;
/dports/cad/leocad/leocad-21.06/common/
H A Dcamera.cpp451 mWorldView = Camera->mWorldView; in CopyPosition()
631 lcVector3 Start = lcMul31(ObjectRayTest.Start, mWorldView); in RayTest()
632 lcVector3 End = lcMul31(ObjectRayTest.End, mWorldView); in RayTest()
645 lcMatrix44 WorldView = mWorldView; in RayTest()
658 lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); in RayTest()
661 WorldView = mWorldView; in RayTest()
697 lcMatrix44 WorldView = mWorldView; in BoxTest()
712 lcMatrix44 ViewWorld = lcMatrix44AffineInverse(mWorldView); in BoxTest()
715 WorldView = mWorldView; in BoxTest()
753 Point = lcMul30(Point, mWorldView); in ZoomExtents()
[all …]
H A Dcamera.h217 return lcMul31(lcVector3(0, 25, 0), lcMatrix44AffineInverse(mWorldView)); in GetSectionPosition()
303 lcMatrix44 mWorldView; variable
/dports/devel/tokamak/tokamak_release/d3dapp/
H A DtokamaksampleApp.cpp234 D3DXMATRIXA16 mWorldView; in Render() local
257 mWorldView = mWorld * mView; in Render()
260 V( g_pEffect->SetMatrix( g_hMatWV, &mWorldView ) ); in Render()

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