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Searched refs:m_BoundsValid (Results 1 – 2 of 2) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DRenderableObject.h60 CRenderableObject() : m_RenderData(0), m_BoundsValid(false) in CRenderableObject()
116 virtual void InvalidateBounds() { m_BoundsValid = false; } in InvalidateBounds()
133 if (!m_BoundsValid) { in RecalculateBoundsIfNecessary()
135 m_BoundsValid = true; in RecalculateBoundsIfNecessary()
160 bool m_BoundsValid; variable
H A DModelAbstract.h102 m_BoundsValid = false; in InvalidateBounds()