Searched refs:m_BoundsValid (Results 1 – 2 of 2) sorted by relevance
60 CRenderableObject() : m_RenderData(0), m_BoundsValid(false) in CRenderableObject()116 virtual void InvalidateBounds() { m_BoundsValid = false; } in InvalidateBounds()133 if (!m_BoundsValid) { in RecalculateBoundsIfNecessary()135 m_BoundsValid = true; in RecalculateBoundsIfNecessary()160 bool m_BoundsValid; variable
102 m_BoundsValid = false; in InvalidateBounds()