Searched refs:m_CommandQueue (Results 1 – 6 of 6) sorted by relevance
66 m_CommandQueue = (cl_command_queue *)malloc(m_NumberOfDevices * sizeof(cl_command_queue) ); in GPUContextManager()69 m_CommandQueue[i] = clCreateCommandQueue(m_Context, m_Devices[i], 0, &errid); in GPUContextManager()85 errid = clReleaseCommandQueue(m_CommandQueue[i]); in ~GPUContextManager()88 free(m_CommandQueue); in ~GPUContextManager()102 return m_CommandQueue[0]; in GetCommandQueue()107 return m_CommandQueue[i]; in GetCommandQueue()
33 InitializeListHead(&m_CommandQueue); in CMSPThread()53 LIST_ENTRY m_CommandQueue; variable
62 cl_command_queue* m_CommandQueue; // one queue per device variable
1158 m_CommandQueue.Add(p); in AddToCommandQueue()1267 cmd = m_CommandQueue.Next(); in DoRunQueue()1399 m_CommandQueue.Clear(); in DoRunQueue()1617 if (m_CommandQueue.GetCount() == 0) in DoPrepareQueue()1635 if (m_CommandQueue.GetCount() == 0) in NotifyCleanProject()1646 if (m_CommandQueue.GetCount() == 0) in NotifyCleanWorkspace()2229 m_CommandQueue.Clear(); in InitBuildState()2249 m_CommandQueue.Clear(); in ResetBuildState()2928 if (!m_CommandQueue.LastCommandWasRun()) in KillProcess()2932 m_CommandQueue.Clear(); in KillProcess()[all …]
278 CompilerQueue m_CommandQueue; variable