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Searched refs:m_CommandQueue (Results 1 – 6 of 6) sorted by relevance

/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/GPUCommon/src/
H A DitkGPUContextManager.cxx66 m_CommandQueue = (cl_command_queue *)malloc(m_NumberOfDevices * sizeof(cl_command_queue) ); in GPUContextManager()
69 m_CommandQueue[i] = clCreateCommandQueue(m_Context, m_Devices[i], 0, &errid); in GPUContextManager()
85 errid = clReleaseCommandQueue(m_CommandQueue[i]); in ~GPUContextManager()
88 free(m_CommandQueue); in ~GPUContextManager()
102 return m_CommandQueue[0]; in GetCommandQueue()
107 return m_CommandQueue[i]; in GetCommandQueue()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dmspthrd.h33 InitializeListHead(&m_CommandQueue); in CMSPThread()
53 LIST_ENTRY m_CommandQueue; variable
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dmspthrd.h33 InitializeListHead(&m_CommandQueue); in CMSPThread()
53 LIST_ENTRY m_CommandQueue; variable
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/GPUCommon/include/
H A DitkGPUContextManager.h62 cl_command_queue* m_CommandQueue; // one queue per device variable
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/compilergcc/
H A Dcompilergcc.cpp1158 m_CommandQueue.Add(p); in AddToCommandQueue()
1267 cmd = m_CommandQueue.Next(); in DoRunQueue()
1399 m_CommandQueue.Clear(); in DoRunQueue()
1617 if (m_CommandQueue.GetCount() == 0) in DoPrepareQueue()
1635 if (m_CommandQueue.GetCount() == 0) in NotifyCleanProject()
1646 if (m_CommandQueue.GetCount() == 0) in NotifyCleanWorkspace()
2229 m_CommandQueue.Clear(); in InitBuildState()
2249 m_CommandQueue.Clear(); in ResetBuildState()
2928 if (!m_CommandQueue.LastCommandWasRun()) in KillProcess()
2932 m_CommandQueue.Clear(); in KillProcess()
[all …]
H A Dcompilergcc.h278 CompilerQueue m_CommandQueue; variable