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Searched refs:m_CursorValueIndex (Results 1 – 2 of 2) sorted by relevance

/dports/games/amoebax/amoebax-0.2.1/src/
H A DNewHighScoreState.cxx41 m_CursorValueIndex (0), in NewHighScoreState()
106 m_CursorValueIndex = 0; in addNewCharacter()
134 return m_CursorValues.substr (m_CursorValueIndex, 1); in getCursorValue()
290 m_CursorValueIndex = 0; in removePreviousCharacter()
338 ++m_CursorValueIndex; in selectNextCursorValue()
339 if ( m_CursorValueIndex > m_CursorValues.length () ) in selectNextCursorValue()
341 m_CursorValueIndex = 0; in selectNextCursorValue()
358 if ( m_CursorValueIndex > 0 ) in selectPreviousCursorValue()
360 --m_CursorValueIndex; in selectPreviousCursorValue()
364 m_CursorValueIndex = m_CursorValues.length () - 1; in selectPreviousCursorValue()
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H A DNewHighScoreState.h80 uint8_t m_CursorValueIndex; variable