Searched refs:m_Gamepad (Results 1 – 10 of 10) sorted by relevance
127 if( FAILED( hr = XBInput_CreateGamepads( &m_Gamepad ) ) ) in Create()195 XBInput_GetInput( m_Gamepad ); in Run()208 if( m_Gamepad[i].hDevice ) in Run()213 nThumbLX += m_Gamepad[i].sThumbLX; in Run()216 nThumbLY += m_Gamepad[i].sThumbLY; in Run()219 nThumbRX += m_Gamepad[i].sThumbRX; in Run()222 nThumbRY += m_Gamepad[i].sThumbRY; in Run()224 m_DefaultGamepad.fX1 += m_Gamepad[i].fX1; in Run()225 m_DefaultGamepad.fY1 += m_Gamepad[i].fY1; in Run()226 m_DefaultGamepad.fX2 += m_Gamepad[i].fX2; in Run()[all …]
73 XBGAMEPAD* m_Gamepad; variable