Searched refs:m_GraphicWorld (Results 1 – 7 of 7) sorted by relevance
36 m_GraphicWorld = new CGraphicWorld(); in CGameRenderer()54 delete m_GraphicWorld; in ~CGameRenderer()59 if(!m_GraphicWorld->loadWorld()) in loadTrackData()93 m_GraphicWorld->unloadWorld(); in unloadTrackData()98 return m_GraphicWorld->loadObjects(); in loadObjData()434 m_GraphicWorld->m_Background->draw(); in viewBackground()587 refl = m_GraphicWorld->m_EnvMap; in viewPilaar()633 m_GraphicWorld->getTile(temp.m_Model)->draw( in viewPilaar()652 m_GraphicWorld->getTile(temp.m_Model)->draw( in viewPilaar()709 m_GraphicWorld->getMovObjBound(b.m_Body)->draw( in viewMovObj()[all …]
48 CGraphicWorld *m_GraphicWorld; //TODO: place in CUSCore variable
61 return m_Renderer->m_GraphicWorld; in getGraphicWorld()
37 m_GraphicWorld = manager; in CDashboard()382 if(m_GraphicWorld->m_DrawMap) in draw()393 m_GraphicWorld->drawTrackMap(); in draw()398 m_GraphicWorld->drawTrackMap(); in draw()
37 m_GraphicWorld = graphworld; in CDynamicShadow()174 m_GraphicWorld->getMovObjBound(b.m_Body)->draw(settings, NULL, lod, t, false); in update()
53 CGraphicWorld *m_GraphicWorld; variable
63 CGraphicWorld *m_GraphicWorld; variable