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Searched refs:m_MaxClearance (Results 1 – 1 of 1) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpObstructionManager.cpp139 entity_pos_t m_MaxClearance; member in CCmpObstructionManager
185 serialize.NumberFixed_Unbounded("max clearance", m_MaxClearance); in SerializeCommon()
254 m_MaxClearance = cmpPathfinder->GetMaximumClearance(); in SetBounds()
583 CFixedVector2D expand(m_MaxClearance, m_MaxClearance); in MakeDirtyStatic()
624 m_StaticSubdivision.GetNear(staticsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
630 m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
635 MarkDirtinessGrid(shape.x, shape.z, shape.clearance + m_MaxClearance); in MakeDirtyUnit()
1041 CFixedVector2D(m_MaxClearance, m_MaxClearance); in GetUnitsOnObstruction()