Searched refs:m_NeedsReloading (Results 1 – 4 of 4) sorted by relevance
94 bool m_NeedsReloading; variable
123 m_NeedsReloading = false; in WaterManager()1125 m_NeedsReloading = true; in UpdateQuality()1129 m_NeedsReloading = true; in UpdateQuality()1133 m_NeedsReloading = true; in UpdateQuality()1137 m_NeedsReloading = true; in UpdateQuality()1141 m_NeedsReloading = true; in UpdateQuality()1145 m_NeedsReloading = true; in UpdateQuality()
638 if (!m->fancyWaterShader || WaterMgr->m_NeedsReloading) in RenderFancyWater()663 WaterMgr->m_NeedsReloading = false; in RenderFancyWater()
2099 m_WaterManager->m_NeedsReloading = true; in MakeShadersDirty()