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Searched refs:m_NeedsReloading (Results 1 – 4 of 4) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.h94 bool m_NeedsReloading; variable
H A DWaterManager.cpp123 m_NeedsReloading = false; in WaterManager()
1125 m_NeedsReloading = true; in UpdateQuality()
1129 m_NeedsReloading = true; in UpdateQuality()
1133 m_NeedsReloading = true; in UpdateQuality()
1137 m_NeedsReloading = true; in UpdateQuality()
1141 m_NeedsReloading = true; in UpdateQuality()
1145 m_NeedsReloading = true; in UpdateQuality()
H A DTerrainRenderer.cpp638 if (!m->fancyWaterShader || WaterMgr->m_NeedsReloading) in RenderFancyWater()
663 WaterMgr->m_NeedsReloading = false; in RenderFancyWater()
H A DRenderer.cpp2099 m_WaterManager->m_NeedsReloading = true; in MakeShadersDirty()