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Searched refs:m_Normal (Results 1 – 25 of 56) sorted by relevance

123

/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
494 MemberName 8(HS_Input) 1 "m_Normal"
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
494 MemberName 8(HS_Input) 1 "m_Normal"
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
494 MemberName 8(HS_Input) 1 "m_Normal"
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/
H A Dhlsl.hull.4.tesc.out36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float)
476 MemberName 8(HS_Input) 1 "m_Normal"
491 Name 61 "I.m_Normal"
502 Decorate 61(I.m_Normal) Location 0
540 61(I.m_Normal): 55(ptr) Variable Input
570 62: 57(ptr) AccessChain 61(I.m_Normal) 33
578 68: 57(ptr) AccessChain 61(I.m_Normal) 32
[all …]
H A Dhlsl.hull.5.tesc.out13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal})
133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float)
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DHWLightingModelRenderer.cpp92 VertexArray::Attribute m_Normal; // valid iff cpuLighting == false member
173 shadermodel->m_Normal.type = GL_FLOAT; in CreateModelData()
174 shadermodel->m_Normal.elems = 4; in CreateModelData()
175 shadermodel->m_Array.AddAttribute(&shadermodel->m_Normal); in CreateModelData()
184 ENSURE(shadermodel->m_Normal.offset % 16 == 0); in CreateModelData()
200 VertexArrayIterator<CVector3D> Normal = shadermodel->m_Normal.GetIterator<CVector3D>(); in UpdateModelData()
289 shader->NormalPointer(GL_FLOAT, stride, base + shadermodel->m_Normal.offset); in RenderModel()
H A DInstancingModelRenderer.cpp53 VertexArray::Attribute m_Normal; member
77 m_Normal.type = GL_FLOAT; in IModelDef()
78 m_Normal.elems = 3; in IModelDef()
79 m_Array.AddAttribute(&m_Normal); in IModelDef()
139 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in IModelDef()
213 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in IModelDef()
335 shader->NormalPointer(GL_FLOAT, stride, base + m->imodeldef->m_Normal.offset); in PrepareModelDef()
H A DDecalRData.cpp48 m_Normal.type = GL_FLOAT; in CDecalRData()
49 m_Normal.elems = 3; in CDecalRData()
50 m_Array.AddAttribute(&m_Normal); in CDecalRData()
168 shader->NormalPointer(GL_FLOAT, stride, base + decal->m_Normal.offset); in RenderDecals()
215 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in BuildArrays()

123