/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 494 MemberName 8(HS_Input) 1 "m_Normal" [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 494 MemberName 8(HS_Input) 1 "m_Normal" [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 96 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 116 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 123 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 143 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 150 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 329 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 336 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 494 MemberName 8(HS_Input) 1 "m_Normal" [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/graphics/glslang/glslang-11.7.1/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/baseResults/ |
H A D | hlsl.hull.4.tesc.out | 36 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 89 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 113 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 137 0:39 m_Normal: direct index for structure ( temp 4-component vector of float) 476 MemberName 8(HS_Input) 1 "m_Normal" 491 Name 61 "I.m_Normal" 502 Decorate 61(I.m_Normal) Location 0 540 61(I.m_Normal): 55(ptr) Variable Input 570 62: 57(ptr) AccessChain 61(I.m_Normal) 33 578 68: 57(ptr) AccessChain 61(I.m_Normal) 32 [all …]
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H A D | hlsl.hull.5.tesc.out | 13 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 31 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 32 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 40 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) 41 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 42 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 106 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 124 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 125 …tructure{ temp 4-component vector of float m_Position, temp 4-component vector of float m_Normal}) 133 0:28 m_Normal: direct index for structure ( temp 4-component vector of float) [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | HWLightingModelRenderer.cpp | 92 VertexArray::Attribute m_Normal; // valid iff cpuLighting == false member 173 shadermodel->m_Normal.type = GL_FLOAT; in CreateModelData() 174 shadermodel->m_Normal.elems = 4; in CreateModelData() 175 shadermodel->m_Array.AddAttribute(&shadermodel->m_Normal); in CreateModelData() 184 ENSURE(shadermodel->m_Normal.offset % 16 == 0); in CreateModelData() 200 VertexArrayIterator<CVector3D> Normal = shadermodel->m_Normal.GetIterator<CVector3D>(); in UpdateModelData() 289 shader->NormalPointer(GL_FLOAT, stride, base + shadermodel->m_Normal.offset); in RenderModel()
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H A D | InstancingModelRenderer.cpp | 53 VertexArray::Attribute m_Normal; member 77 m_Normal.type = GL_FLOAT; in IModelDef() 78 m_Normal.elems = 3; in IModelDef() 79 m_Array.AddAttribute(&m_Normal); in IModelDef() 139 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in IModelDef() 213 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in IModelDef() 335 shader->NormalPointer(GL_FLOAT, stride, base + m->imodeldef->m_Normal.offset); in PrepareModelDef()
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H A D | DecalRData.cpp | 48 m_Normal.type = GL_FLOAT; in CDecalRData() 49 m_Normal.elems = 3; in CDecalRData() 50 m_Array.AddAttribute(&m_Normal); in CDecalRData() 168 shader->NormalPointer(GL_FLOAT, stride, base + decal->m_Normal.offset); in RenderDecals() 215 VertexArrayIterator<CVector3D> Normal = m_Normal.GetIterator<CVector3D>(); in BuildArrays()
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