Home
last modified time | relevance | path

Searched refs:m_OffsetX (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwDirect3D9.cpp138 m_OffsetX = 0; in Init()
170 m_OffsetX = 0; in BeginDraw()
284 p[0].m_Pos[0] = (float)(_X0 + m_OffsetX); in DrawLine()
290 p[1].m_Pos[0] = (float)(_X1 + m_OffsetX); in DrawLine()
329 p[0].m_Pos[0] = (float)(_X1 + m_OffsetX); in DrawRect()
335 p[1].m_Pos[0] = (float)(_X0 + m_OffsetX); in DrawRect()
341 p[2].m_Pos[0] = (float)(_X1 + m_OffsetX); in DrawRect()
347 p[3].m_Pos[0] = (float)(_X0 + m_OffsetX); in DrawRect()
513 TextObj->m_BgVerts[i].m_Pos[0] += x + m_OffsetX; in DrawText()
571 m_OffsetX = _X0 + _OffsetX; in ChangeViewport()
[all …]
H A DTwOpenGLCore.cpp403 m_OffsetX = 0; in BeginDraw()
577 GLfloat x0 = ToNormScreenX(_X0+dx + m_OffsetX, m_WndWidth); in DrawLine()
579 GLfloat x1 = ToNormScreenX(_X1+dx + m_OffsetX, m_WndWidth); in DrawLine()
621 GLfloat x0 = ToNormScreenX((float)_X0 + m_OffsetX, m_WndWidth); in DrawRect()
623 GLfloat x1 = ToNormScreenX((float)_X1 + m_OffsetX, m_WndWidth); in DrawRect()
851 m_OffsetX = _X0 + _OffsetX; in ChangeViewport()
860 m_OffsetX = m_OffsetY = 0; in RestoreViewport()
902 _glUniform2f(m_TriLocationOffset, (float)m_OffsetX+dx, (float)m_OffsetY+dy); in DrawTriangles()
H A DTwDirect3D10.cpp251 m_OffsetX = m_OffsetY = 0; in Init()
601 m_OffsetX = m_OffsetY = 0; in BeginDraw()
690 float x0 = ToNormScreenX(_X0 + m_OffsetX, m_WndWidth); in DrawLine()
692 float x1 = ToNormScreenX(_X1 + m_OffsetX, m_WndWidth); in DrawLine()
763 float x0 = ToNormScreenX(_X0 + m_OffsetX, m_WndWidth); in DrawRect()
765 float x1 = ToNormScreenX(_X1 + m_OffsetX, m_WndWidth); in DrawRect()
1052 float dx = 2.0f*(float)(_X + m_OffsetX)/m_WndWidth; in DrawText()
1156 m_OffsetX = _X0 + _OffsetX; in ChangeViewport()
1169 m_OffsetX = m_OffsetY = 0; in RestoreViewport()
1242 vertices[i].m_Pos[0] = ToNormScreenX(_Vertices[2*i+0] + m_OffsetX, m_WndWidth); in DrawTriangles()
H A DTwDirect3D11.cpp517 m_OffsetX = m_OffsetY = 0; in Init()
927 m_OffsetX = m_OffsetY = 0; in BeginDraw()
1019 float x0 = ToNormScreenX(_X0 + m_OffsetX, m_WndWidth); in DrawLine()
1021 float x1 = ToNormScreenX(_X1 + m_OffsetX, m_WndWidth); in DrawLine()
1099 float x0 = ToNormScreenX(_X0 + m_OffsetX, m_WndWidth); in DrawRect()
1101 float x1 = ToNormScreenX(_X1 + m_OffsetX, m_WndWidth); in DrawRect()
1405 float dx = 2.0f*(float)(_X + m_OffsetX)/m_WndWidth; in DrawText()
1514 m_OffsetX = _X0 + _OffsetX; in ChangeViewport()
1527 m_OffsetX = m_OffsetY = 0; in RestoreViewport()
1602 vertices[i].m_Pos[0] = ToNormScreenX(_Vertices[2*i+0] + m_OffsetX, m_WndWidth); in DrawTriangles()
H A DTwDirect3D9.h54 int m_OffsetX; variable
H A DTwDirect3D10.h53 int m_OffsetX; variable
H A DTwDirect3D11.h55 int m_OffsetX; variable
H A DTwOpenGLCore.h103 int m_OffsetX; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Graphics2D/
H A DImage.h24 inline int GetOffsetX() { return m_OffsetX; } in GetOffsetX()
27 void SetOffset(int x, int y) { m_OffsetX = x; m_OffsetY = y; } in SetOffset()
38 int m_OffsetX; variable
H A DImage.cpp10 m_OffsetX(0), in Image()
20 m_OffsetX(0), in Image()
35 int positionX = x - m_Width / 2 + m_OffsetX; in GetPositonRect()
235 m_OffsetX = pid->offsetX; in Initialize()
255 m_OffsetX = m_OffsetY = 0; in Initialize()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DDecal.cpp33 CVector3D corner0(m_Decal.m_OffsetX + m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ + m_Decal.m_SizeZ/2); in CalcVertexExtents()
34 CVector3D corner1(m_Decal.m_OffsetX + m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ - m_Decal.m_SizeZ/2); in CalcVertexExtents()
35 CVector3D corner2(m_Decal.m_OffsetX - m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ - m_Decal.m_SizeZ/2); in CalcVertexExtents()
36 CVector3D corner3(m_Decal.m_OffsetX - m_Decal.m_SizeX/2, 0, m_Decal.m_OffsetZ + m_Decal.m_SizeZ/2); in CalcVertexExtents()
H A DDecal.h37 m_OffsetX(offsetX), m_OffsetZ(offsetZ), m_Floating(floating) in SDecal()
45 float m_OffsetX; member
H A DObjectBase.h86 Decal() : m_SizeX(0.f), m_SizeZ(0.f), m_Angle(0.f), m_OffsetX(0.f), m_OffsetZ(0.f) {} in Decal()
91 float m_OffsetX; member
H A DObjectEntry.cpp96 variation.decal.m_Angle, variation.decal.m_OffsetX, variation.decal.m_OffsetZ, in BuildVariation()
H A DObjectBase.cpp138 decal.m_OffsetX = attrs.GetNamedItem(at_offsetx).ToFloat(); in LoadVariant()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DDecalRData.cpp245 (*UV)[0] = 0.5f + (inv.X - decal.m_OffsetX) / decal.m_SizeX; in BuildArrays()