/dports/audio/mous/mous-2.0.1/apps/qt5/ |
H A D | MainWindow.cpp | 47 m_Player->Close(); in ~MainWindow() 81 m_Player = new Player(); in InitMousCore() 129 m_Player->UnregisterAll(); in ClearMousCore() 136 delete m_Player; in ClearMousCore() 283 m_Player->Pause(); in SlotBtnPlay() 290 m_Player->Resume(); in SlotBtnPlay() 299 m_Player->Play(); in SlotBtnPlay() 329 m_Player->SetVolume(val); in SlotSliderVolumeValueChanged() 393 m_Player->Close(); in SlotPlayMediaItem() 396 m_Player->Close(); in SlotPlayMediaItem() [all …]
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H A D | FrmTagEditor.cpp | 12 m_Player(nullptr), in FrmTagEditor() 91 m_Player = player; in SetPlayer() 213 m_Player->PauseDecoder(); in SlotBtnSave() 215 m_Player->ResumeDecoder(); in SlotBtnSave() 331 m_Player->PauseDecoder(); in SlotChangeCoverArt() 333 m_Player->ResumeDecoder(); in SlotChangeCoverArt()
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H A D | FrmTagEditor.h | 58 mous::Player* m_Player; variable
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H A D | MainWindow.h | 98 Player* m_Player = nullptr; variable
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/dports/games/njam/njam-1.25-src/src/ |
H A D | njamgame.cpp | 53 m_Player[i].Playing = false; in StartGame() 61 m_Player[1].Playing = true; in StartGame() 63 m_Player[0].Playing = true; in StartGame() 68 m_Player[0].Playing = true; in StartGame() 69 m_Player[1].Playing = true; in StartGame() 452 m_Player[i].Juice=m_Player[i].Invisible=m_Player[i].Freeze=0; in SetupMap() 670 int top = (m_Player[i].Freeze > MAXDELAY/2 ? MAXDELAY/2 : m_Player[i].Freeze); in RenderSprites() 1028 if (m_Player[i].Freeze) in MovePlayers() 1030 m_Player[i].Freeze--; in MovePlayers() 1306 if (m_Player[i].Juice && !m_Player[j].Juice) // super power "i" in Collide() [all …]
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H A D | njamnet.cpp | 147 m_Player[player].Playing = !m_Player[player].Playing; in SetupNetwork() 155 m_Player[player].Playing = !m_Player[player].Playing; in SetupNetwork() 163 if (m_GameType == gtHostDuel && (m_Player[0].Playing || m_Player[1].Playing) in SetupNetwork() 164 || m_GameType == gtJoinDuel && (m_Player[2].Playing || m_Player[3].Playing)) in SetupNetwork() 189 data[2] = (Uint8)(m_Player[0+player].Playing ? 1 : 0); in SetupNetwork() 190 data[3] = (Uint8)(m_Player[1+player].Playing ? 1 : 0); in SetupNetwork() 215 m_Player[0+player].Playing = data[2]; in SetupNetwork() 216 m_Player[1+player].Playing = data[3]; in SetupNetwork() 275 if (m_Player[i].Playing) in RenderNetworkScreen()
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H A D | njamedit.cpp | 175 m_Player[0].Playing = true; in LevelEditor() 176 m_Player[1].Playing = true; in LevelEditor() 177 m_Player[2].Playing = false; in LevelEditor() 178 m_Player[3].Playing = false; in LevelEditor()
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H A D | njam.h | 160 NjamPlayer m_Player[4]; variable
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/dports/lang/mono-basic/mono-basic-4.7/vbruntime/Microsoft.VisualBasic/Microsoft.VisualBasic.Devices/ |
H A D | Audio.vb | 35 Private m_Player As SoundPlayer 64 If m_Player IsNot Nothing Then m_Player.Stop() 68 If m_Player IsNot Nothing Then 69 m_Player.Stop() 71 m_Player = player
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/dports/games/0ad/0ad-0.0.23b-alpha/source/network/ |
H A D | NetMessageSim.cpp | 119 m_Client(client), m_Player(player), m_Turn(turn), m_Data(scriptInterface.GetJSRuntime(), data) in CSimulationMessage() 126 m_Player(orig.m_Player), in CSimulationMessage() 141 serializer.NumberI32_Unbounded("player", m_Player); in Serialize() 156 deserializer.NumberI32_Unbounded("player", m_Player); in Deserialize() 168 serializer.NumberI32_Unbounded("player", m_Player); in GetSerializedLength() 182 …stream << "CSimulationMessage { m_Client: " << m_Client << ", m_Player: " << m_Player << ", m_Turn… in ToString()
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H A D | NetMessage.h | 131 i32 m_Player; variable
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H A D | NetClientTurnManager.cpp | 107 AddCommand(msg->m_Client, msg->m_Player, msg->m_Data, msg->m_Turn); in OnSimulationMessage()
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H A D | NetServer.cpp | 1141 …abled && (it == server.m_PlayerAssignments.end() || it->second.m_PlayerID != simMessage->m_Player)) in OnInGame()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | player.cpp | 83 ASSERT( NULL == avatar->m_Player, "%s avatar already has an " in attachAvatar() 89 avatar->m_Player = this; in attachAvatar() 128 ASSERT( m_avatar->m_Player == this, in detachAvatar() 135 m_avatar->m_Player = NULL; in detachAvatar()
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H A D | avatar.hpp | 203 Player* getPlayer() { return m_Player; } in getPlayer() 205 const Player* getPlayer() const { return m_Player; } in getPlayer() 426 Player *m_Player; member in Avatar
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H A D | avatar.cpp | 50 m_Player( NULL ) in Avatar() 72 DBG( 1 ) CHECK( m_Player == NULL, in ~Avatar()
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/dports/audio/mous/mous-2.0.1/plugins/stats/ |
H A D | PlayerStatistics.cpp | 20 m_Player = player; in SetPlayer() 26 m_Player = nullptr; in UnsetPlayer()
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H A D | PlayerStatistics.h | 23 const IPlayer* m_Player;
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpAIManager.cpp | 86 …m_Worker(worker), m_AIName(aiName), m_Player(player), m_Difficulty(difficulty), m_Behavior(behavio… in CAIPlayer() 148 m_ScriptInterface->SetProperty(settings, "player", m_Player, false); in Initialise() 185 m_ScriptInterface->CallFunctionVoid(m_Obj, "Init", state, m_Player, SharedAI); in InitAI() 190 player_id_t m_Player; member in CAIWorker::CAIPlayer 299 if (m_Players[i]->m_Player == playerid) in PostCommand() 450 m_ScriptInterface->ToJSVal(cx, &val, m_Players[i]->m_Player); in TryLoadSharedComponent() 613 commands[i].player = m_Players[i]->m_Player; in GetCommands() 679 serializer.NumberI32_Unbounded("player", m_Players[i]->m_Player); in SerializeState() 887 PROFILE2_ATTR("player: %d", m_Players[i]->m_Player); in PerformComputation() 891 m_Players[i]->Run(state, m_Players[i]->m_Player, m_SharedAIObj); in PerformComputation() [all …]
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/dports/games/amoebax/amoebax-0.2.1/src/ |
H A D | VersusState.cxx | 47 m_Player (player), in VersusState() 100 return m_Player; in getPlayerName()
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H A D | VersusState.h | 67 std::string m_Player; variable
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H A D | TrainingState.h | 128 std::auto_ptr<IPlayer> m_Player; variable
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H A D | TrainingState.cxx | 99 m_Player (new HumanPlayer (IPlayer::RightSide)), in TrainingState() 225 return m_Player.get (); in getPlayer()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/ |
H A D | ObjectHandlers.cpp | 577 player_id_t m_Player; 598 m_Player = (player_id_t)msg->settings->player; 620 cmpOwnership->SetOwner(m_Player);
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