Home
last modified time | relevance | path

Searched refs:m_Player (Results 1 – 24 of 24) sorted by relevance

/dports/audio/mous/mous-2.0.1/apps/qt5/
H A DMainWindow.cpp47 m_Player->Close(); in ~MainWindow()
81 m_Player = new Player(); in InitMousCore()
129 m_Player->UnregisterAll(); in ClearMousCore()
136 delete m_Player; in ClearMousCore()
283 m_Player->Pause(); in SlotBtnPlay()
290 m_Player->Resume(); in SlotBtnPlay()
299 m_Player->Play(); in SlotBtnPlay()
329 m_Player->SetVolume(val); in SlotSliderVolumeValueChanged()
393 m_Player->Close(); in SlotPlayMediaItem()
396 m_Player->Close(); in SlotPlayMediaItem()
[all …]
H A DFrmTagEditor.cpp12 m_Player(nullptr), in FrmTagEditor()
91 m_Player = player; in SetPlayer()
213 m_Player->PauseDecoder(); in SlotBtnSave()
215 m_Player->ResumeDecoder(); in SlotBtnSave()
331 m_Player->PauseDecoder(); in SlotChangeCoverArt()
333 m_Player->ResumeDecoder(); in SlotChangeCoverArt()
H A DFrmTagEditor.h58 mous::Player* m_Player; variable
H A DMainWindow.h98 Player* m_Player = nullptr; variable
/dports/games/njam/njam-1.25-src/src/
H A Dnjamgame.cpp53 m_Player[i].Playing = false; in StartGame()
61 m_Player[1].Playing = true; in StartGame()
63 m_Player[0].Playing = true; in StartGame()
68 m_Player[0].Playing = true; in StartGame()
69 m_Player[1].Playing = true; in StartGame()
452 m_Player[i].Juice=m_Player[i].Invisible=m_Player[i].Freeze=0; in SetupMap()
670 int top = (m_Player[i].Freeze > MAXDELAY/2 ? MAXDELAY/2 : m_Player[i].Freeze); in RenderSprites()
1028 if (m_Player[i].Freeze) in MovePlayers()
1030 m_Player[i].Freeze--; in MovePlayers()
1306 if (m_Player[i].Juice && !m_Player[j].Juice) // super power "i" in Collide()
[all …]
H A Dnjamnet.cpp147 m_Player[player].Playing = !m_Player[player].Playing; in SetupNetwork()
155 m_Player[player].Playing = !m_Player[player].Playing; in SetupNetwork()
163 if (m_GameType == gtHostDuel && (m_Player[0].Playing || m_Player[1].Playing) in SetupNetwork()
164 || m_GameType == gtJoinDuel && (m_Player[2].Playing || m_Player[3].Playing)) in SetupNetwork()
189 data[2] = (Uint8)(m_Player[0+player].Playing ? 1 : 0); in SetupNetwork()
190 data[3] = (Uint8)(m_Player[1+player].Playing ? 1 : 0); in SetupNetwork()
215 m_Player[0+player].Playing = data[2]; in SetupNetwork()
216 m_Player[1+player].Playing = data[3]; in SetupNetwork()
275 if (m_Player[i].Playing) in RenderNetworkScreen()
H A Dnjamedit.cpp175 m_Player[0].Playing = true; in LevelEditor()
176 m_Player[1].Playing = true; in LevelEditor()
177 m_Player[2].Playing = false; in LevelEditor()
178 m_Player[3].Playing = false; in LevelEditor()
H A Dnjam.h160 NjamPlayer m_Player[4]; variable
/dports/lang/mono-basic/mono-basic-4.7/vbruntime/Microsoft.VisualBasic/Microsoft.VisualBasic.Devices/
H A DAudio.vb35 Private m_Player As SoundPlayer
64 If m_Player IsNot Nothing Then m_Player.Stop()
68 If m_Player IsNot Nothing Then
69 m_Player.Stop()
71 m_Player = player
/dports/games/0ad/0ad-0.0.23b-alpha/source/network/
H A DNetMessageSim.cpp119 m_Client(client), m_Player(player), m_Turn(turn), m_Data(scriptInterface.GetJSRuntime(), data) in CSimulationMessage()
126 m_Player(orig.m_Player), in CSimulationMessage()
141 serializer.NumberI32_Unbounded("player", m_Player); in Serialize()
156 deserializer.NumberI32_Unbounded("player", m_Player); in Deserialize()
168 serializer.NumberI32_Unbounded("player", m_Player); in GetSerializedLength()
182 …stream << "CSimulationMessage { m_Client: " << m_Client << ", m_Player: " << m_Player << ", m_Turn… in ToString()
H A DNetMessage.h131 i32 m_Player; variable
H A DNetClientTurnManager.cpp107 AddCommand(msg->m_Client, msg->m_Player, msg->m_Data, msg->m_Turn); in OnSimulationMessage()
H A DNetServer.cpp1141 …abled && (it == server.m_PlayerAssignments.end() || it->second.m_PlayerID != simMessage->m_Player)) in OnInGame()
/dports/games/wop/wop-0.4.3/src/
H A Dplayer.cpp83 ASSERT( NULL == avatar->m_Player, "%s avatar already has an " in attachAvatar()
89 avatar->m_Player = this; in attachAvatar()
128 ASSERT( m_avatar->m_Player == this, in detachAvatar()
135 m_avatar->m_Player = NULL; in detachAvatar()
H A Davatar.hpp203 Player* getPlayer() { return m_Player; } in getPlayer()
205 const Player* getPlayer() const { return m_Player; } in getPlayer()
426 Player *m_Player; member in Avatar
H A Davatar.cpp50 m_Player( NULL ) in Avatar()
72 DBG( 1 ) CHECK( m_Player == NULL, in ~Avatar()
/dports/audio/mous/mous-2.0.1/plugins/stats/
H A DPlayerStatistics.cpp20 m_Player = player; in SetPlayer()
26 m_Player = nullptr; in UnsetPlayer()
H A DPlayerStatistics.h23 const IPlayer* m_Player;
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpAIManager.cpp86 …m_Worker(worker), m_AIName(aiName), m_Player(player), m_Difficulty(difficulty), m_Behavior(behavio… in CAIPlayer()
148 m_ScriptInterface->SetProperty(settings, "player", m_Player, false); in Initialise()
185 m_ScriptInterface->CallFunctionVoid(m_Obj, "Init", state, m_Player, SharedAI); in InitAI()
190 player_id_t m_Player; member in CAIWorker::CAIPlayer
299 if (m_Players[i]->m_Player == playerid) in PostCommand()
450 m_ScriptInterface->ToJSVal(cx, &val, m_Players[i]->m_Player); in TryLoadSharedComponent()
613 commands[i].player = m_Players[i]->m_Player; in GetCommands()
679 serializer.NumberI32_Unbounded("player", m_Players[i]->m_Player); in SerializeState()
887 PROFILE2_ATTR("player: %d", m_Players[i]->m_Player); in PerformComputation()
891 m_Players[i]->Run(state, m_Players[i]->m_Player, m_SharedAIObj); in PerformComputation()
[all …]
/dports/games/amoebax/amoebax-0.2.1/src/
H A DVersusState.cxx47 m_Player (player), in VersusState()
100 return m_Player; in getPlayerName()
H A DVersusState.h67 std::string m_Player; variable
H A DTrainingState.h128 std::auto_ptr<IPlayer> m_Player; variable
H A DTrainingState.cxx99 m_Player (new HumanPlayer (IPlayer::RightSide)), in TrainingState()
225 return m_Player.get (); in getPlayer()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DObjectHandlers.cpp577 player_id_t m_Player;
598 m_Player = (player_id_t)msg->settings->player;
620 cmpOwnership->SetOwner(m_Player);