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Searched refs:m_PrevVertexArray (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/anttweakbar/AntTweakBar/src/
H A DTwOpenGL.h76 GLuint m_PrevVertexArray; variable
H A DTwOpenGL.cpp383 m_PrevVertexArray = 0; in BeginDraw()
384 _glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&m_PrevVertexArray); in BeginDraw()
465 _glBindVertexArray(m_PrevVertexArray); in EndDraw()