Searched refs:m_PrevVertexArray (Results 1 – 2 of 2) sorted by relevance
76 GLuint m_PrevVertexArray; variable
383 m_PrevVertexArray = 0; in BeginDraw()384 _glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&m_PrevVertexArray); in BeginDraw()465 _glBindVertexArray(m_PrevVertexArray); in EndDraw()