Searched refs:m_ReflectionFbo (Results 1 – 3 of 3) sorted by relevance
110 GLuint m_ReflectionFbo; variable
96 m_ReflectionFbo = 0; in WaterManager()172 pglDeleteFramebuffersEXT(1, &m_ReflectionFbo); in ~WaterManager()309 m_ReflectionFbo = 0; in LoadWaterTextures()310 pglGenFramebuffersEXT(1, &m_ReflectionFbo); in LoadWaterTextures()311 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_ReflectionFbo); in LoadWaterTextures()413 pglDeleteFramebuffersEXT(1, &m_ReflectionFbo); in UnloadWaterTextures()
1223 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, wm.m_ReflectionFbo); in RenderReflections()