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Searched refs:m_ReflectionFbo (Results 1 – 3 of 3) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.h110 GLuint m_ReflectionFbo; variable
H A DWaterManager.cpp96 m_ReflectionFbo = 0; in WaterManager()
172 pglDeleteFramebuffersEXT(1, &m_ReflectionFbo); in ~WaterManager()
309 m_ReflectionFbo = 0; in LoadWaterTextures()
310 pglGenFramebuffersEXT(1, &m_ReflectionFbo); in LoadWaterTextures()
311 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_ReflectionFbo); in LoadWaterTextures()
413 pglDeleteFramebuffersEXT(1, &m_ReflectionFbo); in UnloadWaterTextures()
H A DRenderer.cpp1223 pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, wm.m_ReflectionFbo); in RenderReflections()