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Searched refs:m_RenderWater (Results 1 – 6 of 6) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.h78 bool m_RenderWater; variable
H A DWaterManager.cpp87 m_RenderWater = false; // disabled until textures are successfully loaded in WaterManager()
200 m_RenderWater = true; in LoadWaterTextures()
357 m_RenderWater = true; in LoadWaterTextures()
1151 return m_RenderWater && m_WaterEffects && g_Renderer.GetCapabilities().m_PrettyWater; in WillRenderFancyWater()
H A DRenderer.cpp1520 if (m_WaterManager->m_RenderWater) in RenderSubmissions()
1553 if (m_WaterManager->m_RenderWater && g_Game && waterScissor.GetVolume() > 0) in RenderSubmissions()
1860 if (m_WaterManager->m_RenderWater) in RenderScene()
H A DModelRenderer.cpp749 if (WaterMgr->m_RenderWater && WaterMgr->WillRenderFancyWater()) in Render()
H A DTerrainRenderer.cpp660 WaterMgr->m_RenderWater = false; in RenderFancyWater()
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DActorViewer.cpp456 m.OldWater = g_Renderer.GetWaterManager()->m_RenderWater; in SetEnabled()
457 g_Renderer.GetWaterManager()->m_RenderWater = m.WaterEnabled; in SetEnabled()
464 g_Renderer.GetWaterManager()->m_RenderWater = m.OldWater; in SetEnabled()