Searched refs:m_Tiles (Results 1 – 5 of 5) sorted by relevance
92 return &(m_Tiles[MAPS][0][0]); in GetTiles()129 temp = m_Tiles[map1][i][j]; in SwapMaps()130 m_Tiles[map1][i][j] = m_Tiles[map2][i][j]; in SwapMaps()131 m_Tiles[map2][i][j] = temp; in SwapMaps()143 m_Tiles[MAPS][i][j] = m_Tiles[NewCurrentMap][i][j]; in SetCurrentMap()157 m_Tiles[MAPS][i][j] = ttWall; in ClearCurrent()159 m_Tiles[MAPS][1] [MAPH-2] = ttEmpty; in ClearCurrent()160 m_Tiles[MAPS][MAPW-2][1] = ttEmpty; in ClearCurrent()192 m_Tiles[map][i][j] = m_Tiles[MAPS][i][j]; in RevertToMap()208 m_Tiles[MAPS][x][y] = (char)Value; in SetTile()[all …]
43 …Uint8 m_Tiles[MAPS+1][MAPW][MAPH]; // MAPS+1 since last map is used for playing (it's a copy of ac… variable
115 std::vector<STileDesc> m_Tiles; variable
250 m_Tiles.resize(size_t(SQR(tilesPerSide))); in UnpackTerrain()251 unpacker.UnpackRaw(&m_Tiles[0], sizeof(STileDesc)*m_Tiles.size()); in UnpackTerrain()273 STileDesc* tileptr = &m_Tiles[0]; in ApplyTerrainData()1310 m_Tiles.resize(SQR(size)); in ParseTerrain()1338 …m_Tiles[(patchY * m_PatchesPerSide + patchX) * SQR(PATCH_SIZE) + (offY * PATCH_SIZE + offX)] = til… in ParseTerrain()
143 std::vector<Tile> m_Tiles; member236 blendLayers.back().m_Tiles.push_back(t); in BuildBlends()279 for (size_t t = 0; t < blendLayers[k].m_Tiles.size(); ++t) in BuildBlends()281 SBlendLayer::Tile& tile = blendLayers[k].m_Tiles[t]; in BuildBlends()