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Searched refs:m_TurnManager (Results 1 – 2 of 2) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/ps/
H A DGame.cpp105 delete m_TurnManager; in ~CGame()
115 if (m_TurnManager) in SetTurnManager()
116 delete m_TurnManager; in SetTurnManager()
118 m_TurnManager = turnManager; in SetTurnManager()
120 if (m_TurnManager) in SetTurnManager()
121 m_TurnManager->SetPlayerID(m_PlayerID); in SetTurnManager()
351 if (m_TurnManager) in SetPlayerID()
352 m_TurnManager->SetPlayerID(m_PlayerID); in SetPlayerID()
379 if (m_Paused || !m_TurnManager) in Update()
388 if (m_TurnManager->WillUpdate(deltaSimTime)) in Update()
[all …]
H A DGame.h81 CTurnManager* m_TurnManager; variable
210 { return m_TurnManager; } in GetTurnManager()