Searched refs:m_TurnManager (Results 1 – 2 of 2) sorted by relevance
105 delete m_TurnManager; in ~CGame()115 if (m_TurnManager) in SetTurnManager()116 delete m_TurnManager; in SetTurnManager()118 m_TurnManager = turnManager; in SetTurnManager()120 if (m_TurnManager) in SetTurnManager()121 m_TurnManager->SetPlayerID(m_PlayerID); in SetTurnManager()351 if (m_TurnManager) in SetPlayerID()352 m_TurnManager->SetPlayerID(m_PlayerID); in SetPlayerID()379 if (m_Paused || !m_TurnManager) in Update()388 if (m_TurnManager->WillUpdate(deltaSimTime)) in Update()[all …]
81 CTurnManager* m_TurnManager; variable210 { return m_TurnManager; } in GetTurnManager()