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Searched refs:m_UnitSubdivision (Results 1 – 1 of 1) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpObstructionManager.cpp130 SpatialSubdivision m_UnitSubdivision; member in CCmpObstructionManager
182 SerializeSpatialSubdivision()(serialize, "unit subdiv", m_UnitSubdivision); in SerializeCommon()
261 m_UnitSubdivision.Reset(x1, z1, entity_pos_t::FromInt(8*TERRAIN_TILE_SIZE)); in ResetSubdivisions()
268 m_UnitSubdivision.Add(it->first, center - halfSize, center + halfSize); in ResetSubdivisions()
341 m_UnitSubdivision.Move(TAG_TO_INDEX(tag), in MoveShape()
426 m_UnitSubdivision.Remove(TAG_TO_INDEX(tag), in RemoveShape()
630 m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2); in MakeDirtyUnit()
691 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestLine()
759 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestStaticShape()
826 m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax); in TestUnitShape()
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