Searched refs:m_VBBlendIndices (Results 1 – 2 of 2) sorted by relevance
65 m_VBBlends(0), m_VBBlendIndices(0), in CPatchRData()83 if (m_VBBlendIndices) g_VBMan.Release(m_VBBlendIndices); in ~CPatchRData()295 if (m_VBBlendIndices) in BuildBlends()297 g_VBMan.Release(m_VBBlendIndices); in BuildBlends()298 m_VBBlendIndices = 0; in BuildBlends()312 …m_VBBlendIndices = g_VBMan.Allocate(sizeof(u16), blendIndices.size(), GL_STATIC_DRAW, GL_ELEMENT_A… in BuildBlends()313 m_VBBlendIndices->m_Owner->UpdateChunkVertices(m_VBBlendIndices, &blendIndices[0]); in BuildBlends()932 …blendStacks.push_back(SBlendStackItem(patch->m_VBBlends, patch->m_VBBlendIndices, patch->m_BlendSp… in RenderBlends()
148 CVertexBuffer::VBChunk* m_VBBlendIndices; variable