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Searched refs:m_VBBlendIndices (Results 1 – 2 of 2) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DPatchRData.cpp65 m_VBBlends(0), m_VBBlendIndices(0), in CPatchRData()
83 if (m_VBBlendIndices) g_VBMan.Release(m_VBBlendIndices); in ~CPatchRData()
295 if (m_VBBlendIndices) in BuildBlends()
297 g_VBMan.Release(m_VBBlendIndices); in BuildBlends()
298 m_VBBlendIndices = 0; in BuildBlends()
312m_VBBlendIndices = g_VBMan.Allocate(sizeof(u16), blendIndices.size(), GL_STATIC_DRAW, GL_ELEMENT_A… in BuildBlends()
313 m_VBBlendIndices->m_Owner->UpdateChunkVertices(m_VBBlendIndices, &blendIndices[0]); in BuildBlends()
932 …blendStacks.push_back(SBlendStackItem(patch->m_VBBlends, patch->m_VBBlendIndices, patch->m_BlendSp… in RenderBlends()
H A DPatchRData.h148 CVertexBuffer::VBChunk* m_VBBlendIndices; variable