Searched refs:m_WeightMask (Results 1 – 4 of 4) sorted by relevance
38 m_WeightMask(weightMask) in VisibleSet()93 if( m_WeightMask & W_ORIENTATION ) in getWeight()96 if( (m_WeightMask & W_DISTANCE) && weight>0.0f ) in getWeight()101 if( (m_WeightMask & W_IMG_BORDER) && weight>0.0f ) in getWeight()108 if( (m_WeightMask & W_IMG_ALPHA) && weight>0.0f ) in getWeight()
74 int m_WeightMask; variable
37 m_WeightMask(weightMask) in DominancyClassifier()66 GLint useImageBorderMask = m_WeightMask & W_IMG_BORDER; in initShaders()67 GLint useViewDirectionMask = m_WeightMask & W_ORIENTATION; in initShaders()68 GLint useDistanceMask = m_WeightMask & W_DISTANCE; in initShaders()69 GLint useSilhouetteMask = m_WeightMask & W_SILHOUETTE; in initShaders()289 if( m_WeightMask & W_SILHOUETTE ) in generateWeightsAndShadowMap()366 if( m_WeightMask & W_SILHOUETTE ) in checkDominancy()386 if( m_WeightMask & W_SILHOUETTE ) in checkDominancy()
95 int m_WeightMask; variable