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Searched refs:m_WindAngle (Results 1 – 6 of 6) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DEnvironmentHandlers.cpp52 s.windangle = wm->m_WindAngle; in GetSettings()
106 wm->m_WindAngle = s.windangle; in SetSettings()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DWaterManager.h124 float m_WindAngle; // In which direction the water waves go. variable
H A DWaterManager.cpp102 m_WindAngle = 0.0f; in WaterManager()
1031 CVector2D windDir = CVector2D(cos(m_WindAngle),sin(m_WindAngle)); in RecomputeWindStrength()
H A DTerrainRenderer.cpp784 m->fancyWaterShader->Uniform(str_windAngle, WaterMgr->m_WindAngle); in RenderFancyWater()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DMapWriter.cpp271 XML_Setting("WindAngle", pWaterMan->m_WindAngle); in WriteXML()
H A DMapReader.cpp746 READ_FLOAT(el_windangle, m_MapReader.pWaterMan->m_WindAngle) in ReadEnvironment()
1482 GET_ENVIRONMENT_PROPERTY(waterBodyObj, WindAngle, pWaterMan->m_WindAngle) in ParseEnvironment()