Searched refs:m_ai_aggr (Results 1 – 11 of 11) sorted by relevance
119 m_ai_aggr(MANIACAL), in GalaxySetupData()133 m_ai_aggr(base.m_ai_aggr), in GalaxySetupData()189 { return m_ai_aggr; } in GetAggression()
281 return TextForAIAggression(full.galaxy.m_ai_aggr); in ColumnInPreview()
34 & BOOST_SERIALIZATION_NVP(m_ai_aggr); in serialize()
67 Aggression m_ai_aggr; member
66 setup_data.m_ai_aggr = Aggression::MANIACAL; in HostSPGame()
633 galaxy_setup_data.m_ai_aggr = saved_galaxy_setup_data.m_ai_aggr; in LoadEmpireSaveGameData()
1407 (m_lobby_data->m_ai_aggr != incoming_lobby_data.m_ai_aggr) || in react()1442 m_lobby_data->m_ai_aggr = incoming_lobby_data.m_ai_aggr; in react()2054 …server.CreateAIClients(players, m_single_player_setup_data->m_ai_aggr); // also disconnects any… in WaitingForSPGameJoiners()2224 server.CreateAIClients(player_setup_data, m_lobby_data->m_ai_aggr); in WaitingForMPGameJoiners()
116 m_galaxy_setup_data.m_ai_aggr = GetOptionsDB().Get<Aggression>("setup.ai.aggression"); in ServerApp()
932 m_ai_aggression_list->Select(setup_data.m_ai_aggr); in SetFromSetupData()945 setup_data.m_ai_aggr = GetAIAggression(); in GetSetupData()
1137 % TextForAIAggression(gsd.m_ai_aggr) in RefreshDetailPanelPediaTag()
562 setup_data.m_ai_aggr = GetOptionsDB().Get<Aggression>("setup.ai.aggression"); in NewSinglePlayerGame()