Searched refs:m_animPos_id (Results 1 – 2 of 2) sorted by relevance
111 program()->setUniformValue(m_animPos_id, m->animX1, m->animY1, m->animX2, m->animY2); in updateState()121 m_animPos_id = program()->uniformLocation("animPos"); in initialize()136 int m_animPos_id; member in SpriteMaterialShader