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Searched refs:m_auto_time (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/emu/
H A Dcrsshair.h114 u16 auto_time() const { return m_auto_time; } in auto_time()
115 void set_auto_time(u16 auto_time) { m_auto_time = auto_time; } in set_auto_time()
131 u16 m_auto_time; // time in seconds to turn invisible variable
H A Dcrsshair.cpp350 , m_auto_time(CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT) in crosshair_manager()
420 m_crosshair[player]->animate(m_auto_time); in animate()
494 m_auto_time = u8(auto_time); in config_load()
548 if (m_auto_time != CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT) in config_save()
554 crosshairnode->set_attribute_int("val", m_auto_time); in config_save()
/dports/emulators/mame/mame-mame0226/src/emu/
H A Dcrsshair.h114 u16 auto_time() const { return m_auto_time; } in auto_time()
115 void set_auto_time(u16 auto_time) { m_auto_time = auto_time; } in set_auto_time()
131 u16 m_auto_time; // time in seconds to turn invisible variable
H A Dcrsshair.cpp350 , m_auto_time(CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT) in crosshair_manager()
420 m_crosshair[player]->animate(m_auto_time); in animate()
494 m_auto_time = u8(auto_time); in config_load()
548 if (m_auto_time != CROSSHAIR_VISIBILITY_AUTOTIME_DEFAULT) in config_save()
554 crosshairnode->set_attribute_int("val", m_auto_time); in config_save()