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Searched refs:m_autohit (Results 1 – 5 of 5) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dammoinf.h48 bool m_autohit; // Weapon always hits. variable
125 return m_autohit; in autohits()
128 if (m_autohit != tf) { in set_autohits()
130 m_autohit = tf; in set_autohits()
H A Dweaponinf.cc50 default_info.m_autohit = in get_default()
91 if (m_autohit) in get_base_strength()
130 m_autohit = range & 1; in read()
170 expval += m_autohit ? 10 : 0; in get_base_xp_value()
H A Dammoinf.cc42 default_info.m_autohit = in get_default()
65 if (m_autohit) in get_base_strength()
96 m_autohit = (flags0 >> 1) & 1; in read()
H A Dweaponinf.h76 bool m_autohit; // Weapon always hits. variable
180 return m_autohit; in autohits()
183 if (m_autohit != tf) { in set_autohits()
185 m_autohit = tf; in set_autohits()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Dshapewrite.cc601 *ptr++ = (range << 3) | (uses << 1) | (m_autohit ? 1 : 0); in write()
638 (m_autohit ? (1<< 1) : 0) | (m_returns ? (1 << 2) : 0) | (m_no_blocking ? (1 << 3) : 0); in write()