Searched refs:m_autohit (Results 1 – 5 of 5) sorted by relevance
48 bool m_autohit; // Weapon always hits. variable125 return m_autohit; in autohits()128 if (m_autohit != tf) { in set_autohits()130 m_autohit = tf; in set_autohits()
50 default_info.m_autohit = in get_default()91 if (m_autohit) in get_base_strength()130 m_autohit = range & 1; in read()170 expval += m_autohit ? 10 : 0; in get_base_xp_value()
42 default_info.m_autohit = in get_default()65 if (m_autohit) in get_base_strength()96 m_autohit = (flags0 >> 1) & 1; in read()
76 bool m_autohit; // Weapon always hits. variable180 return m_autohit; in autohits()183 if (m_autohit != tf) { in set_autohits()185 m_autohit = tf; in set_autohits()
601 *ptr++ = (range << 3) | (uses << 1) | (m_autohit ? 1 : 0); in write()638 (m_autohit ? (1<< 1) : 0) | (m_returns ? (1 << 2) : 0) | (m_no_blocking ? (1 << 3) : 0); in write()