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Searched refs:m_bAllocated (Results 1 – 6 of 6) sorted by relevance

/dports/editors/abiword/abiword-3.0.5/src/af/xap/xp/
H A Dxap_Args.h44 bool m_bAllocated; variable
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIControl.cpp42 m_bAllocated=false; in CGUIControl()
69 m_bAllocated=false; in CGUIControl()
88 m_bAllocated=true; in AllocResources()
93 if (m_bAllocated) in FreeResources()
104 m_bAllocated=false; in FreeResources()
H A DGUIMultiImage.cpp72 if (m_bDynamicResourceAlloc && m_bAllocated) in UpdateVisibility()
81 if (!m_bAllocated) in UpdateVisibility()
H A DGUIWindow.cpp349 if (!m_bAllocated) return; in DoRender()
586 if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources(false); in OnMessage()
773 m_bAllocated = true; in AllocResources()
778 m_bAllocated = false; in FreeResources()
843 …if (!m_bAllocated || !HasProcessed()) // can't process an animation if we aren't allocated or have… in CheckAnimation()
H A DGUIControl.h341 bool m_bAllocated; variable
H A DGUIImage.cpp265 m_bAllocated=false; in FreeResourcesButNotAnims()