Searched refs:m_bAllocated (Results 1 – 6 of 6) sorted by relevance
44 bool m_bAllocated; variable
42 m_bAllocated=false; in CGUIControl()69 m_bAllocated=false; in CGUIControl()88 m_bAllocated=true; in AllocResources()93 if (m_bAllocated) in FreeResources()104 m_bAllocated=false; in FreeResources()
72 if (m_bDynamicResourceAlloc && m_bAllocated) in UpdateVisibility()81 if (!m_bAllocated) in UpdateVisibility()
349 if (!m_bAllocated) return; in DoRender()586 if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources(false); in OnMessage()773 m_bAllocated = true; in AllocResources()778 m_bAllocated = false; in FreeResources()843 …if (!m_bAllocated || !HasProcessed()) // can't process an animation if we aren't allocated or have… in CheckAnimation()
341 bool m_bAllocated; variable
265 m_bAllocated=false; in FreeResourcesButNotAnims()