Searched refs:m_bHasHadPilot (Results 1 – 4 of 4) sorted by relevance
590 qboolean m_bHasHadPilot; //qtrue once the vehicle gets its first pilot member701 saved_game.write<int32_t>(m_bHasHadPilot); in sg_export()748 saved_game.read<int32_t>(m_bHasHadPilot); in sg_import()
1825 if (pVeh->m_pPilot || !pVeh->m_bHasHadPilot) in Update()1827 if (pVeh->m_pPilot && !pVeh->m_bHasHadPilot) in Update()1829 pVeh->m_bHasHadPilot = qtrue; in Update()
495 qboolean m_bHasHadPilot; //qtrue once the vehicle gets its first pilot member
1332 if (pVeh->m_pPilot || !pVeh->m_bHasHadPilot) in Update()1334 if (pVeh->m_pPilot && !pVeh->m_bHasHadPilot) in Update()1336 pVeh->m_bHasHadPilot = qtrue; in Update()