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Searched refs:m_backGnd_world (Results 1 – 3 of 3) sorted by relevance

/dports/games/ksirk/ksirk-21.12.3/ksirk/
H A Dkgamewin.h490 inline BackGnd* backGndWorld() {return m_backGnd_world;} in backGndWorld()
491 inline const BackGnd* backGndWorld() const {return m_backGnd_world;} in backGndWorld()
970 BackGnd* m_backGnd_world; variable
H A Dkgamewin.cpp104 m_backGnd_world(0), m_backGnd_arena(0), in KGameWindow()
333 delete m_backGnd_world; m_backGnd_world = 0; in ~KGameWindow()
613 if (m_backGnd_world != 0) in newSkin()
616 delete m_backGnd_world; in newSkin()
684 m_backGnd_world = new BackGnd(m_scene_world, m_theWorld); in newSkin()
689 qCDebug(KSIRK_LOG) <<"After m_backGnd new="<< m_backGnd_world; in newSkin()
692 m_uparrow = new Sprites::ArrowSprite(Qt::UpArrow, m_backGnd_world); in newSkin()
699 m_downarrow = new Sprites::ArrowSprite(Qt::DownArrow, m_backGnd_world); in newSkin()
1108 country-> flag(player->flagFileName(), m_backGnd_world); in actionOpenGame()
1111 m_backGnd_world->hide(); in actionOpenGame()
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H A Dkgamewinslots.cpp773 m_backGnd_world->setPixmap(m_theWorld->map()); in slotZoomIn()
784 m_backGnd_world->setPixmap(m_theWorld->map()); in slotZoomOut()