Searched refs:m_backGnd_world (Results 1 – 3 of 3) sorted by relevance
490 inline BackGnd* backGndWorld() {return m_backGnd_world;} in backGndWorld()491 inline const BackGnd* backGndWorld() const {return m_backGnd_world;} in backGndWorld()970 BackGnd* m_backGnd_world; variable
104 m_backGnd_world(0), m_backGnd_arena(0), in KGameWindow()333 delete m_backGnd_world; m_backGnd_world = 0; in ~KGameWindow()613 if (m_backGnd_world != 0) in newSkin()616 delete m_backGnd_world; in newSkin()684 m_backGnd_world = new BackGnd(m_scene_world, m_theWorld); in newSkin()689 qCDebug(KSIRK_LOG) <<"After m_backGnd new="<< m_backGnd_world; in newSkin()692 m_uparrow = new Sprites::ArrowSprite(Qt::UpArrow, m_backGnd_world); in newSkin()699 m_downarrow = new Sprites::ArrowSprite(Qt::DownArrow, m_backGnd_world); in newSkin()1108 country-> flag(player->flagFileName(), m_backGnd_world); in actionOpenGame()1111 m_backGnd_world->hide(); in actionOpenGame()[all …]
773 m_backGnd_world->setPixmap(m_theWorld->map()); in slotZoomIn()784 m_backGnd_world->setPixmap(m_theWorld->map()); in slotZoomOut()