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Searched refs:m_base_selector (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DDesignWnd.h79 std::shared_ptr<BaseSelector> m_base_selector; variable
H A DDesignWnd.cpp5097 AttachChild(m_base_selector); in CompleteConstruction()
5099 m_base_selector->DesignSelectedSignal.connect( in CompleteConstruction()
5101 m_base_selector->DesignUpdatedSignal.connect( in CompleteConstruction()
5106 m_base_selector->SavedDesignSelectedSignal.connect( in CompleteConstruction()
5110 m_base_selector->DesignClickedSignal.connect( in CompleteConstruction()
5113 m_base_selector->HullClickedSignal.connect( in CompleteConstruction()
5129 m_base_selector->ValidatePosition(); in SizeMove()
5137 m_base_selector->Reset(); in Reset()
5181 m_base_selector->Reset(); in DesignChanged()
5186 m_base_selector->Reset(); in DesignNameChanged()
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