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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp86 if (m_bodyB) in getIslandIdB()
90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
148 if (m_bodyB) in createConstraintRows()
150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
209 if (m_bodyB) in debugDraw()
211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp89 if (m_bodyB) in getIslandIdB()
93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
130 else if (m_bodyB) in createConstraintRows()
132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
228 if (m_bodyB) in debugDraw()
230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodyPoint2Point.cpp85 if (m_bodyB) in getIslandIdB()
89 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
95 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
96 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
151 if (m_bodyB) in createConstraintRows()
152 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
210 if (m_bodyB) in debugDraw()
212 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp86 if (m_bodyB) in getIslandIdB()
90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
148 if (m_bodyB) in createConstraintRows()
150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
209 if (m_bodyB) in debugDraw()
211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp89 if (m_bodyB) in getIslandIdB()
93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
130 else if (m_bodyB) in createConstraintRows()
132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
228 if (m_bodyB) in debugDraw()
230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp86 if (m_bodyB) in getIslandIdB()
90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
148 if (m_bodyB) in createConstraintRows()
150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
209 if (m_bodyB) in debugDraw()
211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp89 if (m_bodyB) in getIslandIdB()
93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
130 else if (m_bodyB) in createConstraintRows()
132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
228 if (m_bodyB) in debugDraw()
230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp84 if (m_bodyB) in getIslandIdB()
86 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
90 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB()
92 col = m_bodyB->getLink(i).m_collider; in getIslandIdB()
145 if (m_bodyB) { in createConstraintRows()
146 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
147 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
205 if (m_bodyB) in debugDraw()
207 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp87 if (m_bodyB) in getIslandIdB()
89 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
93 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB()
95 col = m_bodyB->getLink(i).m_collider; in getIslandIdB()
127 } else if (m_bodyB) { in createConstraintRows()
128 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
129 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
224 if (m_bodyB) in debugDraw()
226 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp86 if (m_bodyB) in getIslandIdB()
90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
148 if (m_bodyB) in createConstraintRows()
150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
209 if (m_bodyB) in debugDraw()
211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp89 if (m_bodyB) in getIslandIdB()
93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
130 else if (m_bodyB) in createConstraintRows()
132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
228 if (m_bodyB) in debugDraw()
230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/
H A Db2MouseJoint.cpp40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
54 if (m_bodyB->IsAwake() == false) in SetTarget()
56 m_bodyB->SetAwake(true); in SetTarget()
98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints()
206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyFixedConstraint.cpp86 if (m_bodyB) in getIslandIdB()
90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
148 if (m_bodyB) in createConstraintRows()
150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows()
209 if (m_bodyB) in debugDraw()
211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
H A DbtMultiBodySliderConstraint.cpp89 if (m_bodyB) in getIslandIdB()
93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB()
100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB()
130 else if (m_bodyB) in createConstraintRows()
132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows()
228 if (m_bodyB) in debugDraw()
230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_mouse_joint.cpp39 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint()
53 m_bodyB->SetAwake(true); in SetTarget()
75 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints()
76 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints()
77 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints()
78 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints()
87 float mass = m_bodyB->GetMass(); in InitVelocityConstraints()
176 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.cpp76 if (m_bodyB) in getIslandIdB()
78 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB()
82 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB()
84 col = m_bodyB->getLink(i).m_collider; in getIslandIdB()
143 if (m_bodyB) in createConstraintRows()
144 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows()
206 if (m_bodyB) in debugDraw()
208 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()

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