/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 86 if (m_bodyB) in getIslandIdB() 90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 148 if (m_bodyB) in createConstraintRows() 150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 209 if (m_bodyB) in debugDraw() 211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 89 if (m_bodyB) in getIslandIdB() 93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 130 else if (m_bodyB) in createConstraintRows() 132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 228 if (m_bodyB) in debugDraw() 230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodyPoint2Point.cpp | 85 if (m_bodyB) in getIslandIdB() 89 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 95 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 96 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 151 if (m_bodyB) in createConstraintRows() 152 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 210 if (m_bodyB) in debugDraw() 212 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 86 if (m_bodyB) in getIslandIdB() 90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 148 if (m_bodyB) in createConstraintRows() 150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 209 if (m_bodyB) in debugDraw() 211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 89 if (m_bodyB) in getIslandIdB() 93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 130 else if (m_bodyB) in createConstraintRows() 132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 228 if (m_bodyB) in debugDraw() 230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 86 if (m_bodyB) in getIslandIdB() 90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 148 if (m_bodyB) in createConstraintRows() 150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 209 if (m_bodyB) in debugDraw() 211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 89 if (m_bodyB) in getIslandIdB() 93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 130 else if (m_bodyB) in createConstraintRows() 132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 228 if (m_bodyB) in debugDraw() 230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 84 if (m_bodyB) in getIslandIdB() 86 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 90 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB() 92 col = m_bodyB->getLink(i).m_collider; in getIslandIdB() 145 if (m_bodyB) { in createConstraintRows() 146 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 147 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 205 if (m_bodyB) in debugDraw() 207 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 87 if (m_bodyB) in getIslandIdB() 89 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 93 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB() 95 col = m_bodyB->getLink(i).m_collider; in getIslandIdB() 127 } else if (m_bodyB) { in createConstraintRows() 128 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 129 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 224 if (m_bodyB) in debugDraw() 226 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 86 if (m_bodyB) in getIslandIdB() 90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 148 if (m_bodyB) in createConstraintRows() 150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 209 if (m_bodyB) in debugDraw() 211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 89 if (m_bodyB) in getIslandIdB() 93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 130 else if (m_bodyB) in createConstraintRows() 132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 228 if (m_bodyB) in debugDraw() 230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/Joints/ |
H A D | b2MouseJoint.cpp | 40 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 54 if (m_bodyB->IsAwake() == false) in SetTarget() 56 m_bodyB->SetAwake(true); in SetTarget() 98 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 99 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 100 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 101 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 110 float32 mass = m_bodyB->GetMass(); in InitVelocityConstraints() 206 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyFixedConstraint.cpp | 86 if (m_bodyB) in getIslandIdB() 90 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 96 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 97 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 148 if (m_bodyB) in createConstraintRows() 150 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 151 frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld); in createConstraintRows() 209 if (m_bodyB) in debugDraw() 211 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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H A D | btMultiBodySliderConstraint.cpp | 89 if (m_bodyB) in getIslandIdB() 93 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 99 if (m_bodyB->getLink(m_linkB).m_collider) in getIslandIdB() 100 return m_bodyB->getLink(m_linkB).m_collider->getIslandTag(); in getIslandIdB() 130 else if (m_bodyB) in createConstraintRows() 132 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 133 frameBworld = m_bodyB->localFrameToWorld(m_linkB, m_frameInB); in createConstraintRows() 228 if (m_bodyB) in debugDraw() 230 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_mouse_joint.cpp | 39 m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA); in b2MouseJoint() 53 m_bodyB->SetAwake(true); in SetTarget() 75 m_indexB = m_bodyB->m_islandIndex; in InitVelocityConstraints() 76 m_localCenterB = m_bodyB->m_sweep.localCenter; in InitVelocityConstraints() 77 m_invMassB = m_bodyB->m_invMass; in InitVelocityConstraints() 78 m_invIB = m_bodyB->m_invI; in InitVelocityConstraints() 87 float mass = m_bodyB->GetMass(); in InitVelocityConstraints() 176 return m_bodyB->GetWorldPoint(m_localAnchorB); in GetAnchorB()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.cpp | 76 if (m_bodyB) in getIslandIdB() 78 btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider(); in getIslandIdB() 82 for (int i=0;i<m_bodyB->getNumLinks();i++) in getIslandIdB() 84 col = m_bodyB->getLink(i).m_collider; in getIslandIdB() 143 if (m_bodyB) in createConstraintRows() 144 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in createConstraintRows() 206 if (m_bodyB) in debugDraw() 208 btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB); in debugDraw()
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