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Searched refs:m_btn_auto_turn (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.cpp1017 m_btn_auto_turn = Wnd::Create<CUIButton>( in CompleteConstruction()
1022 m_btn_auto_turn->LeftClickedSignal.connect( in CompleteConstruction()
1024 m_btn_auto_turn->Resize(GG::Pt(GG::X(24), GG::Y(24))); in CompleteConstruction()
1025 m_btn_auto_turn->SetMinSize(GG::Pt(GG::X(24), GG::Y(24))); in CompleteConstruction()
2874 m_btn_auto_turn->Disable(); in InitTurn()
2875 m_btn_auto_turn->Hide(); in InitTurn()
2877 m_btn_auto_turn->Disable(false); in InitTurn()
2878 m_btn_auto_turn->Show(); in InitTurn()
6100 if (!m_btn_auto_turn) in ToggleAutoEndTurn()
6110 m_btn_auto_turn->SetBrowseInfoWnd(GG::Wnd::Create<TextBrowseWnd>( in ToggleAutoEndTurn()
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H A DMapWnd.h554 …std::shared_ptr<GG::Button> m_btn_auto_turn; //!< button that toggles whether to au… variable