Searched refs:m_bufIndexId (Results 1 – 2 of 2) sorted by relevance
529 m_triangVAO = m_bufVertId = m_bufColNorId = m_bufIndexId = 0; in myOGLTriangles()546 if ( m_bufIndexId ) in Clear()547 glDeleteBuffers(1, &m_bufIndexId); in Clear()561 m_triangVAO = m_bufIndexId = m_bufColNorId = m_bufVertId = 0; in Clear()611 glGenBuffers(1, &m_bufIndexId); in SetBuffers()612 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_bufIndexId); in SetBuffers()658 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_bufIndexId); in SetBuffers()
181 GLuint m_bufIndexId; variable