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Searched refs:m_codename (Results 1 – 6 of 6) sorted by relevance

/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DLevel.cpp46 : m_codename(codename), m_datafile(datafile) in Level()
96 .addInfo("codename", m_codename)); in own_initState()
107 m_levelScript->scriptDo("CODENAME = [[" + m_codename + "]]"); in own_initState()
306 Path file = Path::dataWritePath("saves/" + m_codename + ".lua"); in saveGame()
332 .addInfo("codename", m_codename)); in displaySaveStatus()
458 Path file = Path::dataReadPath("saves/" + m_codename + ".lua"); in action_load()
545 std::string title = m_desc->findDesc(m_codename); in initScreen()
546 title.append(": " + m_desc->findLevelName(m_codename)); in initScreen()
588 return m_desc->findLevelName(m_codename); in getLevelName()
H A DLevelStatus.cpp65 m_codename = codename; in prepareRun()
80 return getSolutionFilename(m_codename); in getSolutionFilename()
H A DLevelStatus.h15 std::string m_codename; variable
H A DLevel.h36 std::string m_codename; variable
/dports/games/fillets-ng/fillets-ng-1.0.1/src/menu/
H A DLevelNode.cpp23 : m_codename(codename), m_poster(poster), m_datafile(datafile), m_loc(loc) in LevelNode()
173 if (m_codename == codename) { in findNamed()
211 return new Level(m_codename, m_datafile, m_depth); in createLevel()
H A DLevelNode.h27 std::string m_codename; variable
53 std::string getCodename() const { return m_codename; } in getCodename()