Searched refs:m_codename (Results 1 – 6 of 6) sorted by relevance
46 : m_codename(codename), m_datafile(datafile) in Level()96 .addInfo("codename", m_codename)); in own_initState()107 m_levelScript->scriptDo("CODENAME = [[" + m_codename + "]]"); in own_initState()306 Path file = Path::dataWritePath("saves/" + m_codename + ".lua"); in saveGame()332 .addInfo("codename", m_codename)); in displaySaveStatus()458 Path file = Path::dataReadPath("saves/" + m_codename + ".lua"); in action_load()545 std::string title = m_desc->findDesc(m_codename); in initScreen()546 title.append(": " + m_desc->findLevelName(m_codename)); in initScreen()588 return m_desc->findLevelName(m_codename); in getLevelName()
65 m_codename = codename; in prepareRun()80 return getSolutionFilename(m_codename); in getSolutionFilename()
15 std::string m_codename; variable
36 std::string m_codename; variable
23 : m_codename(codename), m_poster(poster), m_datafile(datafile), m_loc(loc) in LevelNode()173 if (m_codename == codename) { in findNamed()211 return new Level(m_codename, m_datafile, m_depth); in createLevel()
27 std::string m_codename; variable53 std::string getCodename() const { return m_codename; } in getCodename()