/dports/devel/bullet/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 61 btAlignedObjectArray<btCollisionShape*> m_collisionShapes; member in Planar2D 140 m_collisionShapes.push_back(groundShape); in initPhysics() 180 m_collisionShapes.push_back(colShape); in initPhysics() 181 m_collisionShapes.push_back(colShape2); in initPhysics() 182 m_collisionShapes.push_back(colShape3); in initPhysics() 184 m_collisionShapes.push_back(childShape0); in initPhysics() 185 m_collisionShapes.push_back(childShape1); in initPhysics() 186 m_collisionShapes.push_back(childShape2); in initPhysics() 278 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 280 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 61 btAlignedObjectArray<btCollisionShape*> m_collisionShapes; member in Planar2D 140 m_collisionShapes.push_back(groundShape); in initPhysics() 180 m_collisionShapes.push_back(colShape); in initPhysics() 181 m_collisionShapes.push_back(colShape2); in initPhysics() 182 m_collisionShapes.push_back(colShape3); in initPhysics() 184 m_collisionShapes.push_back(childShape0); in initPhysics() 185 m_collisionShapes.push_back(childShape1); in initPhysics() 186 m_collisionShapes.push_back(childShape2); in initPhysics() 278 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 280 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 92 m_collisionShapes.push_back(groundShape); in initPhysics() 122 m_collisionShapes.push_back(groundShape); in initPhysics() 163 m_collisionShapes.push_back(colShapes[i]); in initPhysics() 249 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 251 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 254 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 92 m_collisionShapes.push_back(groundShape); in initPhysics() 122 m_collisionShapes.push_back(groundShape); in initPhysics() 163 m_collisionShapes.push_back(colShapes[i]); in initPhysics() 249 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 251 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 254 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 271 m_collisionShapes.clear(); in exitPhysics() 319 m_collisionShapes.push_back(groundShape); in initPhysics() 360 m_collisionShapes.push_back(chassisShape); in initPhysics() 363 m_collisionShapes.push_back(compound); in initPhysics() 402 m_collisionShapes.push_back(liftShape); in initPhysics() 422 m_collisionShapes.push_back(forkShapeA); in initPhysics() 430 m_collisionShapes.push_back(forkShapeB); in initPhysics() 436 m_collisionShapes.push_back(forkShapeC); in initPhysics() 465 m_collisionShapes.push_back(loadShapeA); in initPhysics() 470 m_collisionShapes.push_back(loadShapeB); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 271 m_collisionShapes.clear(); in exitPhysics() 319 m_collisionShapes.push_back(groundShape); in initPhysics() 360 m_collisionShapes.push_back(chassisShape); in initPhysics() 363 m_collisionShapes.push_back(compound); in initPhysics() 402 m_collisionShapes.push_back(liftShape); in initPhysics() 422 m_collisionShapes.push_back(forkShapeA); in initPhysics() 430 m_collisionShapes.push_back(forkShapeB); in initPhysics() 436 m_collisionShapes.push_back(forkShapeC); in initPhysics() 465 m_collisionShapes.push_back(loadShapeA); in initPhysics() 470 m_collisionShapes.push_back(loadShapeB); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 121 m_collisionShapes.push_back(groundShape); in initPhysics() 131 m_collisionShapes.push_back(shape); in initPhysics() 145 m_collisionShapes.push_back(colShape); in initPhysics() 344 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 346 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 350 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 121 m_collisionShapes.push_back(groundShape); in initPhysics() 131 m_collisionShapes.push_back(shape); in initPhysics() 145 m_collisionShapes.push_back(colShape); in initPhysics() 344 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 346 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 350 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 162 m_collisionShapes.push_back(groundShape); in initPhysics() 216 m_collisionShapes.push_back(colShapes[i]); in initPhysics() 275 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 277 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 280 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 162 m_collisionShapes.push_back(groundShape); in initPhysics() 216 m_collisionShapes.push_back(colShapes[i]); in initPhysics() 275 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 277 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 280 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | CompoundBoxes.cpp | 55 m_collisionShapes.push_back(groundShape); in initPhysics() 69 m_collisionShapes.push_back(cube); in initPhysics() 96 m_collisionShapes.push_back(compound2); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | CompoundBoxes.cpp | 55 m_collisionShapes.push_back(groundShape); in initPhysics() 69 m_collisionShapes.push_back(cube); in initPhysics() 96 m_collisionShapes.push_back(compound2); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableClothAnchor.cpp | 107 m_collisionShapes.push_back(groundShape); in initPhysics() 197 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 199 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 202 m_collisionShapes.clear(); in exitPhysics()
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H A D | DeformableSelfCollision.cpp | 98 m_collisionShapes.push_back(groundShape); in initPhysics() 198 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 200 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 203 m_collisionShapes.clear(); in exitPhysics()
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H A D | SplitImpulse.cpp | 122 m_collisionShapes.push_back(groundShape); in initPhysics() 213 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 215 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 218 m_collisionShapes.clear(); in exitPhysics()
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H A D | VolumetricDeformable.cpp | 82 m_collisionShapes.push_back(box); in createStaticBox() 177 m_collisionShapes.push_back(groundShape); in initPhysics() 301 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 303 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 306 m_collisionShapes.clear(); in exitPhysics()
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H A D | ClothFriction.cpp | 109 m_collisionShapes.push_back(groundShape); in initPhysics() 226 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 228 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 231 m_collisionShapes.clear(); in exitPhysics()
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H A D | DeformableContact.cpp | 108 m_collisionShapes.push_back(groundShape); in initPhysics() 234 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 236 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 239 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableClothAnchor.cpp | 107 m_collisionShapes.push_back(groundShape); in initPhysics() 197 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 199 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 202 m_collisionShapes.clear(); in exitPhysics()
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H A D | DeformableSelfCollision.cpp | 98 m_collisionShapes.push_back(groundShape); in initPhysics() 198 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 200 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 203 m_collisionShapes.clear(); in exitPhysics()
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H A D | SplitImpulse.cpp | 122 m_collisionShapes.push_back(groundShape); in initPhysics() 213 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 215 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 218 m_collisionShapes.clear(); in exitPhysics()
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H A D | VolumetricDeformable.cpp | 82 m_collisionShapes.push_back(box); in createStaticBox() 177 m_collisionShapes.push_back(groundShape); in initPhysics() 301 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 303 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 306 m_collisionShapes.clear(); in exitPhysics()
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H A D | ClothFriction.cpp | 109 m_collisionShapes.push_back(groundShape); in initPhysics() 226 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 228 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 231 m_collisionShapes.clear(); in exitPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 216 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 218 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 221 m_collisionShapes.clear(); in exitPhysics() 259 m_collisionShapes.push_back(groundShape); in initPhysics() 299 m_collisionShapes.push_back(chassisShape); in initPhysics() 302 m_collisionShapes.push_back(compound); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 216 for (int j = 0; j < m_collisionShapes.size(); j++) in exitPhysics() 218 btCollisionShape* shape = m_collisionShapes[j]; in exitPhysics() 221 m_collisionShapes.clear(); in exitPhysics() 259 m_collisionShapes.push_back(groundShape); in initPhysics() 299 m_collisionShapes.push_back(chassisShape); in initPhysics() 302 m_collisionShapes.push_back(compound); in initPhysics()
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