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Searched refs:m_colorOverlayMap (Results 1 – 2 of 2) sorted by relevance

/dports/games/py-fife/fifengine-0.4.2/engine/core/view/
H A Dvisual.cpp125 …std::pair<AngleColorOverlayMap::iterator, bool> inserter = m_colorOverlayMap.insert(std::make_pair… in addStaticColorOverlay()
140 if (m_colorOverlayMap.empty()) { in getStaticColorOverlay()
144 return &m_colorOverlayMap[getIndexByAngle(angle, m_map, closestMatch)]; in getStaticColorOverlay()
148 if (m_colorOverlayMap.empty()) { in removeStaticColorOverlay()
153 m_colorOverlayMap.erase(index); in removeStaticColorOverlay()
292 if (m_colorOverlayMap.empty()) { in getColorOverlay()
297 if (m_colorOverlayMap.find(index) == m_colorOverlayMap.end()) { in getColorOverlay()
300 return &m_colorOverlayMap[getIndexByAngle(angle, m_map, closestMatch)]; in getColorOverlay()
304 if (m_colorOverlayMap.empty()) { in removeColorOverlay()
309 m_colorOverlayMap.erase(index); in removeColorOverlay()
[all …]
H A Dvisual.h141 bool isColorOverlay() { return !m_colorOverlayMap.empty(); } in isColorOverlay()
151 AngleColorOverlayMap m_colorOverlayMap; variable
288 …bool isColorOverlay() { return !m_colorOverlayMap.empty() || !m_colorAnimationOverlayMap.empty(); } in isColorOverlay()
303 AngleColorOverlayMap m_colorOverlayMap; variable