Searched refs:m_compositingMode (Results 1 – 6 of 6) sorted by relevance
220 , m_compositingMode(FBO) in Scene3DItem()385 if (m_compositingMode == mode) in setCompositingMode()387 m_compositingMode = mode; in setCompositingMode()410 return m_compositingMode; in compositingMode()613 const bool usesFBO = m_compositingMode == FBO; in requestUpdate()693 if (m_compositingMode == FBO) { in setCameraAspectModeHelper()726 if (m_compositingMode == FBO) in updateCameraAspectRatio()932 const bool usesFBO = m_compositingMode == FBO; in updatePaintNode()974 renderer->setCompositingMode(m_compositingMode); in updatePaintNode()982 const bool usesFBO = m_compositingMode == FBO; in updatePaintNode()
152 , m_compositingMode(Scene3DItem::FBO) in Scene3DRenderer()254 const bool usesFBO = m_compositingMode == Scene3DItem::FBO; in beforeSynchronize()310 m_compositingMode = mode; in setCompositingMode()356 const bool usesFBO = m_compositingMode == Scene3DItem::FBO; in render()
127 Scene3DItem::CompositingMode m_compositingMode; variable
168 CompositingMode m_compositingMode; variable
59 , m_compositingMode(Options::defaultCompositingMode()) in Options()541 if (m_compositingMode == static_cast<CompositingType>(compositingMode)) { in setCompositingMode()544 m_compositingMode = static_cast<CompositingType>(compositingMode); in setCompositingMode()857 if (m_compositingMode == NoCompositing && platformSupportsNoCompositing) { in loadCompositingConfig()
559 return m_compositingMode; in compositingMode()562 m_compositingMode = mode; in setCompositingMode()881 CompositingType m_compositingMode; variable