Searched refs:m_controlDirtyState (Results 1 – 2 of 2) sorted by relevance
47 m_controlDirtyState = DIRTY_STATE_CONTROL; in CGUIControl()75 m_controlDirtyState = DIRTY_STATE_CONTROL; in CGUIControl()122 …bool changed = (m_controlDirtyState & DIRTY_STATE_CONTROL) != 0 || (m_bInvalidated && IsVisible()); in DoProcess()123 m_controlDirtyState = 0; in DoProcess()150 changed |= (m_controlDirtyState & DIRTY_STATE_CONTROL) != 0; in DoProcess()472 if (!m_controlDirtyState && m_parentControl) in MarkDirtyRegion()475 m_controlDirtyState |= dirtyState; in MarkDirtyRegion()
178 bool IsControlDirty() const { return m_controlDirtyState != 0; }; in IsControlDirty()372 unsigned int m_controlDirtyState; variable