Searched refs:m_copyTex (Results 1 – 2 of 2) sorted by relevance
292 m_copyTex.Release(); in BeginRender()301 if (!m_copyTex.Create(m_width, m_height, 1, D3D11_USAGE_STAGING, DXGI_FORMAT_B8G8R8A8_UNORM)) in BeginRender()348 pContext->CopyResource(m_copyTex.Get(), m_renderTex.Get()); in EndRender()387 if (m_copyTex.LockRect(0, &lockedRect, D3D11_MAP_READ)) in SurfaceToBuffer()399 m_copyTex.UnlockRect(0); in SurfaceToBuffer()418 m_copyTex.Release(); in CleanupDX()
161 CD3DTexture m_copyTex; variable