Searched refs:m_crossingEdgeMapLoaded (Results 1 – 2 of 2) sorted by relevance
46 bool MSPedestrianPushButton::m_crossingEdgeMapLoaded = false; member in MSPedestrianPushButton183 if (!m_crossingEdgeMapLoaded) { in loadCrossingEdgeMap()184 m_crossingEdgeMapLoaded = true; in loadCrossingEdgeMap()
99 static bool m_crossingEdgeMapLoaded; variable