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Searched refs:m_damage_rate (Results 1 – 2 of 2) sorted by relevance

/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DHazard.cpp45 m_damage_rate = 100; in Hazard()
122 m_damage_rate = atol(param_string.c_str() + 5); in init()
153 damage = m_damage * (time_elapsed / m_damage_rate); in interact()
154 m_last_damage_time = now - time_elapsed % m_damage_rate; in interact()
H A DHazard.hpp46 uint64_t m_damage_rate; // How often damage is applied (when interacting) member in LM::Hazard