Searched refs:m_damage_rate (Results 1 – 2 of 2) sorted by relevance
45 m_damage_rate = 100; in Hazard()122 m_damage_rate = atol(param_string.c_str() + 5); in init()153 damage = m_damage * (time_elapsed / m_damage_rate); in interact()154 m_last_damage_time = now - time_elapsed % m_damage_rate; in interact()
46 uint64_t m_damage_rate; // How often damage is applied (when interacting) member in LM::Hazard