Searched refs:m_decoding_texture (Results 1 – 2 of 2) sorted by relevance
363 std::unique_ptr<AbstractTexture> m_decoding_texture; variable
2627 m_decoding_texture = g_renderer->CreateTexture(decoding_texture_config); in CreateUtilityTextures()2628 if (!m_decoding_texture) in CreateUtilityTextures()2826 g_renderer->SetComputeImageTexture(m_decoding_texture.get(), false, true); in DecodeTextureOnGPU()2835 entry->texture->CopyRectangleFromTexture(m_decoding_texture.get(), copy_rect, 0, 0, copy_rect, 0, in DecodeTextureOnGPU()