Searched refs:m_depthBufferFormat (Results 1 – 2 of 2) sorted by relevance
78 , m_depthBufferFormat(QSSGRenderTextureFormat::Unknown) in QSSGLayerRenderData()142 if (m_depthBufferFormat == QSSGRenderTextureFormat::Unknown) { in getDepthBufferFormat()147 m_depthBufferFormat = QSSGRenderTextureFormat::Depth32; in getDepthBufferFormat()152 … m_depthBufferFormat = QSSGRenderTextureFormat::Depth24Stencil8; // currently no stencil usage in getDepthBufferFormat()156 m_depthBufferFormat = QSSGRenderTextureFormat::Depth24; in getDepthBufferFormat()159 m_depthBufferFormat = QSSGRenderTextureFormat::Depth16; in getDepthBufferFormat()163 m_depthBufferFormat = QSSGRenderTextureFormat::Depth16; in getDepthBufferFormat()167 return m_depthBufferFormat; in getDepthBufferFormat()
86 QSSGRenderTextureFormat m_depthBufferFormat; member