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Searched refs:m_depthMask (Results 1 – 10 of 10) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgrenderbackendrenderstatesgl_p.h63 , m_depthMask(depthMask) in QSSGRenderBackendDepthStencilStateGL()
75 …: m_depthEnable(true), m_depthMask(true), m_depthFunc(QSSGRenderBoolOp::LessThanOrEqual), m_stenci… in QSSGRenderBackendDepthStencilStateGL()
90 m_depthMask = rhs.m_depthMask;
103 …return (m_depthEnable == other.m_depthEnable && m_depthMask == other.m_depthMask && m_depthFunc ==…
110 bool m_depthMask; ///< enable / disable depth writes variable
H A Dqssgrenderbackendglbase.cpp442 if (inputState->m_depthMask != m_currentDepthStencilState->m_depthMask) { in setDepthStencilState()
443 GL_CALL_FUNCTION(glDepthMask(inputState->m_depthMask)); in setDepthStencilState()
444 m_currentDepthStencilState->m_depthMask = inputState->m_depthMask; in setDepthStencilState()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/
H A Dqssgrenderdepthstencilstate_p.h103 bool depthMask() const { return m_depthMask; } in depthMask()
117 bool m_depthMask; ///< depth writes enabled variable
H A Dqssgrenderdepthstencilstate.cpp47 , m_depthMask(depthMask) in QSSGRenderDepthStencilState()
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DebugUtils/Source/
H A DDebugDraw.cpp533 m_depthMask(true), in duDisplayList()
572 m_depthMask = state; in depthMask()
607 dd->depthMask(m_depthMask); in draw()
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/DebugUtils/Include/
H A DDebugDraw.h200 bool m_depthMask; variable
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/html/canvas/
H A DWebGLRenderingContext.h450 GC3Dboolean m_depthMask; variable
H A DWebGLRenderingContext.cpp409 m_depthMask = true; in initializeNewContext()
526 if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)) in clearIfComposited()
551 m_context->depthMask(m_depthMask); in clearIfComposited()
1304 m_depthMask = flag; in depthMask()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/simplereference/
H A DsglrReferenceContext.cpp381 , m_depthMask (true) in ReferenceContext()
2957 m_depthMask = !!mask; in depthMask()
3238 if ((mask & GL_DEPTH_BUFFER_BIT) && m_depthMask) in blitFramebuffer()
3393 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()
3508 if (!isEmpty(area) && m_depthMask) in clearBufferfv()
4326 state.fragOps.depthMask = m_depthMask; in drawWithReference()
H A DsglrReferenceContext.hpp955 bool m_depthMask; member in sglr::ReferenceContext