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Searched refs:m_drawFaceTree (Results 1 – 25 of 40) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp33 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
146 if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer); in debugDrawWorld()
H A DbtSoftRigidDynamicsWorld.h30 bool m_drawFaceTree; variable
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h31 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.h34 bool m_drawFaceTree; variable
H A DbtSoftRigidDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
H A DbtSoftMultiBodyDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftMultiBodyDynamicsWorld()
173 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.h34 bool m_drawFaceTree; variable
H A DbtSoftRigidDynamicsWorld.h31 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftMultiBodyDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
H A DbtSoftRigidDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h31 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.h34 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftMultiBodyDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
H A DbtSoftRigidDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h31 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.h34 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftMultiBodyDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
H A DbtSoftRigidDynamicsWorld.cpp44 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
168 if (m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb, m_debugDrawer); in debugDrawWorld()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h32 bool m_drawFaceTree; variable
H A DbtSoftMultiBodyDynamicsWorld.h33 bool m_drawFaceTree; variable
H A DbtSoftRigidDynamicsWorld.cpp47 m_drawFaceTree = false; in btSoftRigidDynamicsWorld()
177 if(m_drawFaceTree) btSoftBodyHelpers::DrawFaceTree(psb,m_debugDrawer); in debugDrawWorld()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftMultiBodyDynamicsWorld.h34 bool m_drawFaceTree; variable
H A DbtSoftRigidDynamicsWorld.h31 bool m_drawFaceTree; variable
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h32 bool m_drawFaceTree; variable
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.h32 bool m_drawFaceTree; variable

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