Searched refs:m_editOverlay (Results 1 – 1 of 1) sorted by relevance
1004 Overlay *m_editOverlay; member in Game1015 m_editOverlay( NULL ), in Game()1150 if ( !m_editOverlay ) { in edit()1151 m_editOverlay = createEditOverlay(*this); in edit()1153 showOverlay( m_editOverlay ); in edit()1156 hideOverlay( m_editOverlay ); in edit()